版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/zjucor/article/details/82348633
Given the radius and x-y positions of the center of a circle, write a function randPoint
which generates a uniform random point in the circle.
Note:
- input and output values are in floating-point.
- radius and x-y position of the center of the circle is passed into the class constructor.
- a point on the circumference of the circle is considered to be in the circle.
randPoint
returns a size 2 array containing x-position and y-position of the random point, in that order.
Example 1:
Input: ["Solution","randPoint","randPoint","randPoint"] [[1,0,0],[],[],[]] Output: [null,[-0.72939,-0.65505],[-0.78502,-0.28626],[-0.83119,-0.19803]]
Example 2:
Input: ["Solution","randPoint","randPoint","randPoint"] [[10,5,-7.5],[],[],[]] Output: [null,[11.52438,-8.33273],[2.46992,-16.21705],[11.13430,-12.42337]]
Explanation of Input Syntax:
The input is two lists: the subroutines called and their arguments. Solution
's constructor has three arguments, the radius, x-position of the center, and y-position of the center of the circle. randPoint
has no arguments. Arguments are always wrapped with a list, even if there aren't any.
思路:naive的想法就是reject sample
import random
class Solution(object):
def __init__(self, radius, x_center, y_center):
"""
:type radius: float
:type x_center: float
:type y_center: float
"""
self.radius=radius
self.x_center=x_center
self.y_center=y_center
def randPoint(self):
"""
:rtype: List[float]
"""
while 1:
x=random.uniform(self.x_center-self.radius, self.x_center+self.radius)
y=random.uniform(self.y_center-self.radius, self.y_center+self.radius)
if (x-self.x_center)**2+(y-self.y_center)**2<=self.radius**2: break
return [x,y]
# Your Solution object will be instantiated and called as such:
# obj = Solution(radius, x_center, y_center)
# param_1 = obj.randPoint()
这样做不是很高效,一种思路是转换到极坐标系,角度随机选,但是半径不能均匀选,因为需要的是半径的平方是均分分布(就是CDF),所以半径就是均匀分布的开方
class Solution {
double radius, x_center, y_center;
public Solution(double radius, double x_center, double y_center) {
this.radius=radius;
this.x_center=x_center;
this.y_center=y_center;
}
public double[] randPoint() {
double len= Math.sqrt(Math.random())*radius;
double deg= Math.random()*2*Math.PI;
double x= x_center+len*Math.cos(deg);
double y= y_center+len*Math.sin(deg);
return new double[]{x,y};
}
}