1,新建一个控制台应用程序,.NET版本4.0
2,添加SuperSocket(1.6.1).Binaries\Net40\Debug 目录下的:
SuperSocket的dll文件(
log4net.dll,
SuperSocket.Common.dll,
SuperSocket.SocketBase.dll,
SuperSocket.SocketEngine.dll)到此项目的引用
【你也可以使用日志框架,这里没有使用】
3,添加系统的
System.Configuration;
System.Configuration.Install;到引用中
4,在默认的Program.cs 代码中 添加 命名空间
using SuperSocket.Common;
using SuperSocket.SocketBase;
using SuperSocket.SocketEngine;
using SuperSocket.SocketBase.Config;
5,详见代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SuperSocket.Common;
using SuperSocket.SocketBase;
using SuperSocket.SocketEngine;
using SuperSocket.SocketBase.Config;
namespace WebSocketSeviceConsole
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("service");
//实例化服务器对象
AppServer appServer = new AppServer();
var serverConfig = new ServerConfig();
//ip: 服务器监听的ip地址。你可以设置具体的地址,也可以设置为下面的值 Any
//serverConfig.Ip = "184.56.41.24";
serverConfig.Port = 8848;
if (!appServer.Setup(serverConfig))
{
Console.WriteLine("Failed to setup!");
return;
}
if (!appServer.Start())
{
Console.WriteLine("Failed to start!");
return;
}
Console.WriteLine("ssssss前置机启动成功!,输入q关闭服务器");
while (Console.ReadKey().KeyChar != 'q')
{
continue;
}
appServer.Stop();
Console.WriteLine("服务器已经关闭");
Console.ReadKey();
}
}
}
首先需要下载DLL类库
1,打开VS2012,新建一个控制台应用程序,选择.NET4.0版本
2,添加引用
SuperSocket的dll文件(
SuperSocket.Common.dll,
SuperSocket.SocketBase.dll,
SuperSocket.SocketEngine.dll)到此项目的引用 (版本选4.0)
SuperWebSocket.dll 到此项目的引用
添加 系统的
System.Configuration;
System.Configuration.Install; 到此项目的引用
添加命名空间:
using SuperSocket.SocketBase;
using SuperWebSocket;
接下来请看实现
1、Player
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WebSocketSeviceConsole
{
public class Player
{
public string sessionID { get; set; }
public string Name { get; set; }
public float X { get; set; }
public float Y { get; set; }
public float Z { get; set; }
public Player(string id)
{
this.sessionID = id;
Name = sessionID.Substring(0, 6);
X = -0.66666F;
Y = 1.59666F;
Z = 0;
}
}
}
2、MakeDataToString
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WebSocketSeviceConsole
{
public class MakeDataToString
{
public static string PlayerString(Player p)
{
return IDstr(p) + Namestr(p) + Xstr(p) + Ystr(p) + Zstr(p);
}
public static string IDstr(Player p)
{
return "<id>" + p.sessionID + "</id>";
}
public static string Namestr(Player p)
{
return "<name>" + p.Name + "</name>";
}
public static string Xstr(Player p)
{
return "<X>" + p.X + "</X>";
}
public static string Ystr(Player p)
{
return "<Y>" + p.Y + "</Y>";
}
public static string Zstr(Player p)
{
return "<Z>" + p.Z + "</Z>";
}
}
}
3、WebSocketSeviceConsole
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SuperSocket.SocketBase;
using SuperWebSocket;
namespace WebSocketSeviceConsole
{
class Program
{
static int ClientNum = 0;
static void Main(string[] args)
{
Dictionary<string, Player> PlayerList = new Dictionary<string, Player>();
List<Player> Player__List = new List<Player>();
Console.WriteLine("SuperWebSocket(0.8).Source服务器\n 按任意键start the WebSocketServer!");
Console.ReadKey();
Console.WriteLine();
var appServer = new WebSocketServer();
if (!appServer.Setup(2000))
{
Console.WriteLine("Failed to setup!");
Console.ReadKey();
return;
}
appServer.NewSessionConnected += new SessionHandler<WebSocketSession>(appServer_NewClientConnected);
appServer.NewMessageReceived += new SessionHandler<WebSocketSession, string>(appServer_NewMessageReceived);
appServer.SessionClosed += new SessionHandler<WebSocketSession, CloseReason>(appServer_SessionClosed);
Console.WriteLine();
if (!appServer.Start())
{
Console.WriteLine("Failed to start!");
Console.ReadKey();
return;
}
Console.WriteLine("服务器启动成功, 按 'q' 退出服务器!");
while (Console.ReadKey().KeyChar != 'q')
{
Console.WriteLine();
continue;
}
appServer.Stop();
Console.WriteLine();
Console.WriteLine("The server was stopped!");
Console.ReadKey();
}
static void appServer_NewClientConnected(WebSocketSession session)
{
session.Send("第一次给客户端发信息,服务器端: ");
Player ps = new Player(session.SessionID);
session.Send(MakeDataToString.PlayerString(ps));
Console.WriteLine("客户端 :端口" + session.RemoteEndPoint.Port + "连接到服务器了!");
ClientNum += 1;
foreach (var ses in session.AppServer.GetAllSessions())
{
ses.Send("xxx加入了连接!");
}
}
static void appServer_NewMessageReceived(WebSocketSession session, string message)
{
session.Send("欢迎登陆本系统: ");
Console.WriteLine("有客户端消息" + message);
Console.WriteLine("客户端数目" + ClientNum.ToString());
foreach (var ses in session.AppServer.GetAllSessions())
{
ses.Send("给所有客户端广播发送的消息广播电台");
}
}
static void appServer_SessionClosed(WebSocketSession session, CloseReason closeRs)
{
session.Close();
Console.WriteLine("客户端" + session.RemoteEndPoint.Port + "断开了连接!");
ClientNum -= 1;
Console.WriteLine("客户端数目" + ClientNum.ToString());
}
}
}
1、打开VS2012,新建一个windows窗体程序,选择.NET4.0版本
2、添加引用
SuperSocket的dll文件(
SuperSocket.Common.dll,
SuperSocket.SocketBase.dll,
SuperSocket.SocketEngine.dll)到此项目的引用 (版本选4.0)
SuperWebSocket.dll 到此项目的引用
添加 系统:
System.Configuration;
System.Configuration.Install; 到此项目的引用
3、具体代码实现如下所示(由于项目的特殊性,不能完全展示出来,请见谅):
(1)服务器端:
using SuperSocket.SocketBase.Config;
using SuperWebSocket;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ServerSuperWebSocket
{
public partial class Form1 : Form
{
/// <summary>
///2016-8-2 服务器打开及接受消息
/// </summary>
///
private WebSocketServer appServer = new WebSocketServer();
ServerConfig serverConfig = new ServerConfig
{
Port = 2015,//set the listening port
MaxConnectionNumber = 10000
};
public Form1()
{
InitializeComponent();
}
// private WebSocketServer appServer = WebSocketHelper.get().getAppServer(); //封装之后添加的
private void Form1_Load(object sender, EventArgs e)
{
if (!appServer.Setup(serverConfig)) //Setup the appServer
{
System.Windows.Forms.MessageBox.Show("开启服务器失败");
return;
}
if (!appServer.Start())//Try to start the appServer
{
System.Windows.Forms.MessageBox.Show("开启服务器失败");
return;
}
//注册事件
appServer.NewSessionConnected += appServer_NewSessionConnected;//客户端连接
appServer.NewMessageReceived += appServer_NewMessageReceived;//客户端接收消息
appServer.SessionClosed += appServer_SessionClosed;//客户端关闭
}
void appServer_NewSessionConnected(WebSocketSession session)
{
//session.Send("连接成功");
StringBuilder strBuilder = new StringBuilder();
strBuilder.Append("连接成功:" + "\n");
strBuilder.Append("Host:" + session.Host + ";");//服务器的ip
strBuilder.Append("Uri:" + session.UriScheme + ";");
strBuilder.Append("Path:" + session.Path + ";");
strBuilder.Append("CurrentToken:" + session.CurrentToken + ";");
strBuilder.Append("SessionID:" + session.SessionID + ";");
strBuilder.Append("Connection" + session.Connection + ";");
strBuilder.Append("Origin" + session.Origin + ";");
strBuilder.Append("LocalEndPoint" + session.LocalEndPoint + ";");
strBuilder.Append("RemoteEndPoint" + session.RemoteEndPoint);
}
void appServer_NewMessageReceived(WebSocketSession session, string message)
{
session.Send("服务端收到了客户端发来的消息");
//这里判断接收消息
//session.Send(message);//将消息发送到客户端
// SessionResponse.get().InitResponseJsonData(message); //解析数据(将数据保存到数据库中)
//WebSocketHelper.get().setWebSocketSession(session); //将这个session传给session
//调用发送消息的类
// SessionRequest.get().sendUserInfo();
}
void appServer_SessionClosed(WebSocketSession session, SuperSocket.SocketBase.CloseReason value)
{
sessionManager.Remove(session.SessionID.ToString());
session.Close();
}
}
}
(2)客户端(同样需要建立windows程序)
程序如下:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using WebSocket4Net;
namespace ClientSuperWebSocket
{
public partial class Form1 : Form
{
private WebSocket websocket = null;
private string strSendText = string.Empty;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
websocket = new WebSocket("ws://127.0.0.1:2015");
WebSocketHelper.get().setWebSocket(websocket);
websocket.Opened += websocket_Opened;
websocket.Closed += websocket_Closed;
websocket.MessageReceived += websocket_MessageReceived;
websocket.Open();
}
private void websocket_MessageReceived(object sender, MessageReceivedEventArgs e)
{
//this.listBox1.Invoke(new EventHandler(ShowMessage), e.Message);
MessageReceivedEventArgs responseMsg = (MessageReceivedEventArgs)e; //接收服务端发来的消息
string strMsg = responseMsg.Message;
}
private void ShowMessage(object sender, EventArgs e)
{
this.listBox1.Items.Add(sender.ToString());
}
private void websocket_Closed(object sender, EventArgs e)
{
//websocket.Send("一个客户端 下线");
}
void websocket_Opened(object sender, EventArgs e)
{
//websocket.Send("一个客户端 上线");
}
private void button1_Click(object sender, EventArgs e)
{
//strSendText = textBox1.Text.ToString();
//websocket.Send(strSendText);
WebSocketRequestHelper.get().Register("18630635489", "123456");
}
}
}