14.重载运算符

类型转换运算符

  • 必须是成员函数,不能是友元函数
  • 没有参数
  • 不能指定返回类型
  • 函数原型:operator 类型名();
#ifndef _INTEGER_H_
#define _INTEGER_H_

class Integer
{
public:
    Integer(int n);
    ~Integer();

    Integer &operator++();
    //friend Integer& operator++(Integer& i);

    Integer operator++(int n);
    //friend Integer operator++(Integer& i, int n);

    operator int();

    void Display() const;
private:
    int n_;
};

#endif // _INTEGER_H_
#include "Integer.h"
#include <iostream>
using namespace std;

Integer::Integer(int n) : n_(n)
{
}

Integer::~Integer()
{
}

Integer &Integer::operator ++()
{
    //cout<<"Integer& Integer::operator ++()"<<endl;
    ++n_;
    return *this;
}

//Integer& operator++(Integer& i)
//{
//  //cout<<"Integer& operator++(Integer& i)"<<endl;
//  ++i.n_;
//  return i;
//}

Integer Integer::operator++(int n)
{
    //cout<<"Integer& Integer::operator ++()"<<endl;
    //n_++;
    Integer tmp(n_);
    n_++;
    return tmp;
}

//Integer operator++(Integer& i, int n)
//{
//  Integer tmp(i.n_);
//  i.n_++;
//  return tmp;
//}

Integer::operator int()
{
    return n_;
}

void Integer::Display() const
{
    cout << n_ << endl;
}
#include "Integer.h"
#include <iostream>
using namespace std;

int add(int a, int b)
{
    return a + b;
}

int main(void)
{
    Integer n(100);
    n = 200;
    n.Display();

    int sum = add(n, 100);

    cout << sum << endl;

    int x = n;
    int y = static_cast<int>(n);

    return 0;
}

其中n = 200; 是隐式将int 转换成Interger类;int x = n; 是调用operator int 将Interger 类转换成int,也可以使用static_cast 办到;此外add 函数传参时也会调用operator int 进行转换。

*运算符重载->运算符重载、

#include <iostream>
using namespace std;

class DBHelper
{
public:
    DBHelper()
    {
        cout << "DB ..." << endl;
    }
    ~DBHelper()
    {
        cout << "~DB ..." << endl;
    }

    void Open()
    {
        cout << "Open ..." << endl;
    }

    void Close()
    {
        cout << "Close ..." << endl;
    }

    void Query()
    {
        cout << "Query ..." << endl;
    }
};

class DB
{
public:
    DB()
    {
        db_ = new DBHelper;
    }

    ~DB()
    {
        delete db_;
    }

    DBHelper *operator->()
    {
        return db_;
    }

    DBHelper &operator*()
    {
        return *db_;
    }
private:
    DBHelper *db_;
};


int main(void)
{
    DB db;
    db->Open();
    db->Query();
    db->Close();

    (*db).Open();
    (*db).Query();
    (*db).Close();

    return 0;
}

db->Open(); 等价于 (db.operator->())->Open(); 会调用operator-> 返回DBHelper类的指针,调用DBHelper的成员函数Open()。这样使用的好处是不需要知道db 对象什么时候需要释放,当生存期结束时,会调用DB类的析构函数,里面delete db_; 故也会调用DBHelper类的析构函数。(*db).Open(); 等价于(db.operator*()).Open();

operator new 和 operator delete

实际上new 有三种用法,包括operator new、new operator、placement new,new operator 包含operator new,而placement new 则没有内存分配而是直接调用构造函数。

#include <iostream>
using namespace std;

class Test
{
public:
    Test(int n) : n_(n)
    {
        cout << "Test(int n) : n_(n)" << endl;
    }
    Test(const Test &other)
    {
        cout << "Test(const Test& other)" << endl;
    }
    ~Test()
    {
        cout << "~Test()" << endl;
    }
    /****************************************************************/
    void *operator new(size_t size)
    {
        cout << "void* operator new(size_t size)" << endl;
        void *p = malloc(size);
        return p;
    }

    void operator delete(void *p) //与下面的operator delete函数类似,共存的话优先;
    {
        //匹配上面的operator new 函数
        cout << "void operator delete(void* p)" << endl;
        free(p);
    }

    void operator delete(void *p, size_t size)
    {
        cout << "void operator delete(void* p, size_t size)" << endl;
        free(p);
    }
    /**********************************************************************/

    void *operator new(size_t size, const char *file, long line)
    {
        cout << "   void* operator new(size_t size, const char* file, long line);" << endl;
        cout << file << ":" << line << endl;
        void *p = malloc(size);
        return p;
    }

    void operator delete(void *p, const char *file, long line)
    {
        cout << "   void operator delete(void* p, const char* file, long line);" << endl;
        cout << file << ":" << line << endl;
        free(p);
    }

    void operator delete(void *p, size_t size, const char *file, long line)
    {
        cout << "void operator delete(void* p, size_t size, const char* file, long line);" << endl;
        cout << file << ":" << line << endl;
        free(p);
    }
    /**************************************************************************/
    void *operator new(size_t size, void *p)
    {
        cout << "void* operator new(size_t size, void* p);" << endl;
        return p;
    }

    void operator delete(void *, void *)
    {
        cout << "void operator delete(void *, void *);" << endl;
    }
    /**************************************************************************/
    int n_;
};

/*************** global **********************************************/

void *operator new(size_t size)
{
    cout << "global void* operator new(size_t size)" << endl;
    void *p = malloc(size);
    return p;
}

void operator delete(void *p)
{
    cout << "global void operator delete(void* p)" << endl;
    free(p);
}
/**********************************************************************/

void *operator new[](size_t size)
{
    cout << "global void* operator new[](size_t size)" << endl;
    void *p = malloc(size);
    return p;
}

void operator delete[](void *p)
{
    cout << "global void operator delete[](void* p)" << endl;
    free(p);
}
/***********************************************************************/

int main(void)
{
    Test *p1 = new Test(100);   // new operator = operator new + 构造函数的调用
    delete p1;

    char *str1 = new char;
    delete str1;

    char *str2 = new char[100];
    delete[] str2;

    char chunk[10];


    Test *p2 = new (chunk) Test(200);   //operator new(size_t, void *_Where)
    // placement new,不分配内存 + 构造函数的调用
    cout << p2->n_ << endl;
    p2->~Test();                        // 显式调用析构函数

    //Test* p3 = (Test*)chunk;
    Test *p3 = reinterpret_cast<Test *>(chunk);
    cout << p3->n_ << endl;



#define new new(__FILE__, __LINE__)
    //Test* p4 = new(__FILE__, __LINE__) Test(300);
    Test *p4 = new Test(300);
    delete p4;

    return 0;
}

从输出可以看出几点:

1、new operator 是分配内存(调用operator new) + 调用构造函数

2、operator new 是只分配内存,不调用构造函数

3、placement new 是不分配内存(调用operator new(与2是不同的函数) 返回已分配的内存地址),调用构造函数

4、delete 是先调用析构函数,再调用operator delete.

5、如果new 的是数组,对应地也需要delete [] 释放

注意:

1、如果存在继承或者对象成员,那么调用构造函数或者析构函数时将有多个,按一定顺序调用。

2、假设存在继承,delete 基类指针;涉及到虚析构函数的问题。

最后一点是 delete p4 为什么调用的不是 void operator delete(void* p, const char* file, long line); 而是void operator delete(void* p) 

当两个operator new和operator delete有相等的参数个数,并且除了第一个参数之外其余参数的类型依次完全相同之时,我们称它们为一对匹配的operator new和operator delete。 不过正常情况下带多个参数的delete不会被调用,只有在构建一个对象的过程中,构造函数中发生异常,并且这个异常被捕获了,那么此时C++的异常处理机制才会自动用与被使用的operator new匹配的operator delete来释放内存(补充一点:在operator new中抛出异常不会导致这样的动作,因为系统认为这标志着内存分配失败)。编译期间编译器按照以下顺序寻找匹配者:首先在被构建对象类的类域中寻找,然 后到父类域中,最后到全局域,此过程中一旦找到即停止搜寻并用它来生成正确的内存释放代码,如果没有找到,当发生上述异常情况时将不会有代码用来释放分配 的内存,这就造成内存泄漏了。

#include <malloc.h>
    struct Base
    {
        Base()
        {
            throw int(3);
        }
        ~Base() {}
        void* operator new( size_t nSize, const char*,int)
        {
            void* p = malloc( nSize );
            return p;
        }
        void operator delete( void *p)
        {
            free(p);
        }
        void operator delete( void* p,const char*,int)
        {
            free( p );
        }
    };
    #define new new(__FILE__, __LINE__)
    int main( void )
    {
        Base* p = null;
        try
        {
            p = new Base;
            delete p;
        }
        catch(...)
        {
        }
        return 0;
    }

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转载自blog.csdn.net/Alatebloomer/article/details/81546267
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