Qt之QGraphicsEffect阴影、模糊效果

Qt之QGraphicsEffect阴影、模糊效果

效果图

阴影和模糊效果

这里写图片描述

正常效果

这里写图片描述

代码

customshadoweffect.h

#ifndef CUSTOMSHADOWEFFECT_H
#define CUSTOMSHADOWEFFECT_H

#include <QGraphicsDropShadowEffect>
#include <QGraphicsEffect>

class CustomShadowEffect : public QGraphicsEffect
{
    Q_OBJECT
public:
    explicit CustomShadowEffect(QObject *parent = 0);

    void draw(QPainter* painter);
    QRectF boundingRectFor(const QRectF& rect) const;

    inline void setDistance(qreal distance) { _distance = distance; updateBoundingRect(); }
    inline qreal distance() const { return _distance; }

    inline void setBlurRadius(qreal blurRadius) { _blurRadius = blurRadius; updateBoundingRect(); }
    inline qreal blurRadius() const { return _blurRadius; }

    inline void setColor(const QColor& color) { _color = color; }
    inline QColor color() const { return _color; }

private:
    qreal  _distance;
    qreal  _blurRadius;
    QColor _color;
};

#endif // CUSTOMSHADOWEFFECT_H

customshadoweffect.cpp

#include "customshadoweffect.h"
#include <QPainter>

CustomShadowEffect::CustomShadowEffect(QObject *parent) :
    QGraphicsEffect(parent),
    _distance(4.0f),
    _blurRadius(10.0f),
    _color(0, 0, 0, 80)
{
}

QT_BEGIN_NAMESPACE
  extern Q_WIDGETS_EXPORT void qt_blurImage(QPainter *p, QImage &blurImage, qreal radius, bool quality, bool alphaOnly, int transposed = 0 );
QT_END_NAMESPACE

void CustomShadowEffect::draw(QPainter* painter)
{
    // if nothing to show outside the item, just draw source
    if ((blurRadius() + distance()) <= 0) {
        drawSource(painter);
        return;
    }

    PixmapPadMode mode = QGraphicsEffect::PadToEffectiveBoundingRect;
    QPoint offset;
    const QPixmap px = sourcePixmap(Qt::DeviceCoordinates, &offset, mode);

    // return if no source
    if (px.isNull())
        return;

    // save world transform
    QTransform restoreTransform = painter->worldTransform();
    painter->setWorldTransform(QTransform());

    // Calculate size for the background image
    QSize szi(px.size().width() + 2 * distance(), px.size().height() + 2 * distance());

    QImage tmp(szi, QImage::Format_ARGB32_Premultiplied);
    QPixmap scaled = px.scaled(szi);
    tmp.fill(0);
    QPainter tmpPainter(&tmp);
    tmpPainter.setCompositionMode(QPainter::CompositionMode_Source);
    tmpPainter.drawPixmap(QPointF(-distance(), -distance()), scaled);
    tmpPainter.end();

    // blur the alpha channel
    QImage blurred(tmp.size(), QImage::Format_ARGB32_Premultiplied);
    blurred.fill(0);
    QPainter blurPainter(&blurred);
    qt_blurImage(&blurPainter, tmp, blurRadius(), false, true);
    blurPainter.end();

    tmp = blurred;

    // blacken the image...
    tmpPainter.begin(&tmp);
    tmpPainter.setCompositionMode(QPainter::CompositionMode_SourceIn);
    tmpPainter.fillRect(tmp.rect(), color());
    tmpPainter.end();

    // draw the blurred shadow...
    painter->drawImage(offset, tmp);

    // draw the actual pixmap...
    painter->drawPixmap(offset, px, QRectF());

    // restore world transform
    painter->setWorldTransform(restoreTransform);
}

QRectF CustomShadowEffect::boundingRectFor(const QRectF& rect) const
{
    qreal delta = blurRadius() + distance();
    return rect.united(rect.adjusted(-delta, -delta, delta, delta));
}

QGraphicsBlurEffect 模糊度setBlurRadius参考文献

这里写图片描述

Applying It

CustomShadow::CustomShadow(QWidget *parent)
    : QWidget(parent)
{
    ui.setupUi(this);
    ui.pushButton->installEventFilter(this);
    ui.widget->installEventFilter(this);
    //模糊效果
    auto blurEffect = new QGraphicsBlurEffect(ui.lineEdit);
    blurEffect->setBlurRadius(2);
    ui.lineEdit->setGraphicsEffect(blurEffect);
}

bool CustomShadow::eventFilter(QObject *obj, QEvent *event)
{
    if (obj == ui.pushButton) {
        if (event->type() == QEvent::Enter) 
        {
            Shadow* bodyShadow = new Shadow(ui.pushButton);
            ui.pushButton->setGraphicsEffect(bodyShadow);
            return true;
        }
        else if (event->type() == QEvent::Leave)
        {
            ui.pushButton->setGraphicsEffect(nullptr);
            return true;
        }
        else {
            return false;
        }
    }
    else if (obj == ui.widget) {
        if (event->type() == QEvent::Enter)
        {
            Shadow* bodyShadow = new Shadow(ui.widget);
            ui.widget->setGraphicsEffect(bodyShadow);
            return true;
        }
        else if (event->type() == QEvent::Leave)
        {
            ui.widget->setGraphicsEffect(nullptr);
            return true;
        }
        else {
            return false;
        }
    }
    else {
        // pass the event on to the parent class
        return __super::eventFilter(obj, event);
    }
}

结尾

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参考地址

Qt: shadow around window

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转载自blog.csdn.net/ly305750665/article/details/79209774