using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameExitManager : MonoBehaviour {
public GameObject GameExit;
public int cnt = 0;
// Use this for initialization
void Start()
{
public GameObject GameExit;
public int cnt = 0;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
cnt++;
if (cnt > 2)
{
cnt = 1;
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
cnt++;
if (cnt > 2)
{
cnt = 1;
}
if (cnt == 1)
{
GameExit.SetActive(true);
}
else
{
ClickCancle();
}
{
GameExit.SetActive(true);
}
else
{
ClickCancle();
}
}
}
}
public void ClickOK()
{
Application.Quit();
}
{
Application.Quit();
}
public void ClickCancle()
{
GameExit.SetActive(false);
cnt = 2;
}
}
{
GameExit.SetActive(false);
cnt = 2;
}
}