原先代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Out : MonoBehaviour {
public void Click()
{
UnityEditor.EditorApplication.isPlaying = false;
}
}
要修改为:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Out : MonoBehaviour {
public void Click()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#endif
}
}
正确的退出按钮:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Out : MonoBehaviour {
public void Click()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;//编辑状态下退出
#else
Application.Quit();//打包编译后退出
#endif
}
}
即可运行。