未完待续。。。。
using UnityEngine; public class QDebug { public static EnvironmentalScience environment = EnvironmentalScience.Debug; public static void Log(object message) { if (environment != EnvironmentalScience.Debug) return; Debug.Log(message); } public static void LogWarning(object message) { if (environment != EnvironmentalScience.Debug) return; Debug.LogWarning(message); } public static void LogError(object message) { if (environment != EnvironmentalScience.Debug) return; Debug.LogError(message); } public static void LogException(string message) { if (environment != EnvironmentalScience.Debug) return; Debug.LogException(new System.Exception(message)); } } //使用环境 public enum EnvironmentalScience { //调试 Debug, //真机测试 Machine }