Haverá um balão para mostrar quantas mensagens são enviadas de amigos na interface de bate-papo do QQ.
O efeito é o seguinte:
análise:
Os componentes da animação são mostrados na figura abaixo
⚠️Pontos principais
1. A animação consiste em três partes: um círculo fixo, um círculo móvel e uma parte de ligação (AB e CD são duas curvas de Bézier)
Em segundo lugar, não mova o centro do círculo e estacionário (aparente) móvel ao redor do centro f é a posição de deslizamento do dedo (conhecida)
Terceiro, a distância máxima que pode ser arrastada, definimos 8 vezes o raio do círculo móvel aqui
Quarto, o raio do círculo fixo como a polia móvel e a mudança da distância do círculo fixo mudam (sem arrasto quando o raio móvel é a distância máxima quando o raio de arrasto 0) de
modo que: r1 = r2 - g / 8 Quando g é o maior, r1 é exatamente igual a 0
V. Encontre os quatro pontos de ABCE e desenhe o link da curva de Bézier.
Aqui usamos a fórmula trigonométrica para calcular os quatro pontos de ABCE.
Primeiro calcule o seno (sin) e o cosseno (cos).
Fx representa o centro
do círculo. A coordenada y
ex de f representa a coordenada x
do centro e ey representa a coordenada y do centro e
sin = (fy-ey) / g
cos = (fx-ey) / g
Ax representa a coordenada x do ponto A
Ax = ex + r1 * sin
Ay = ey-r1 * cos
. . . .
Quatro pontos ligam AB CD para desenhar uma curva de Bézier
Sexto e, finalmente, animação de explosão quadro a quadro de animação não é nada
aqui para ver a matemática para entender as palavras
código mostrado abaixo:
/*
* 模仿腾讯qq气泡拉拽的效果
* */
public class DragBubbleView extends View {
/**
* 气泡默认状态--静止
*/
private final int BUBBLE_STATE_DEFAULT = 0;
/**
* 气泡相连
*/
private final int BUBBLE_STATE_CONNECT = 1;
/**
* 气泡分离
*/
private final int BUBBLE_STATE_APART = 2;
/**
* 气泡消失
*/
private final int BUBBLE_STATE_DISMISS = 3;
/**
* 气泡半径
*/
private float mBubbleRadius;
/**
* 气泡颜色
*/
private int mBubbleColor;
/**
* 气泡消息文字
*/
private String mTextStr;
/**
* 气泡消息文字颜色
*/
private int mTextColor;
/**
* 气泡消息文字大小
*/
private float mTextSize;
/**
* 不动气泡的半径
*/
private float mBubFixedRadius;
/**
* 可动气泡的半径
*/
private float mBubMovableRadius;
/**
* 不动气泡的圆心
*/
private PointF mBubFixedCenter;
/**
* 可动气泡的圆心
*/
private PointF mBubMovableCenter;
/**
* 气泡的画笔
*/
private Paint mBubblePaint;
/**
* 贝塞尔曲线path
*/
private Path mBezierPath;
private Paint mTextPaint;
//文本绘制区域
private Rect mTextRect;
private Paint mBurstPaint;
//爆炸绘制区域
private Rect mBurstRect;
/**
* 气泡状态标志
*/
private int mBubbleState = BUBBLE_STATE_DEFAULT;
/**
* 两气泡圆心距离
*/
private float mDist;
/**
* 气泡相连状态最大圆心距离
*/
private float mMaxDist;
/**
* 手指触摸偏移量
*/
private float MOVE_OFFSET;
/**
* 气泡爆炸的bitmap数组
*/
private Bitmap[] mBurstBitmapsArray;
/**
* 是否在执行气泡爆炸动画
*/
private boolean mIsBurstAnimStart = false;
/**
* 当前气泡爆炸图片index
*/
private int mCurDrawableIndex;
/**
* 气泡爆炸的图片id数组
*/
private int[] mBurstDrawablesArray = {R.mipmap.burst_1, R.mipmap.burst_2, R.mipmap.burst_3, R.mipmap.burst_4, R.mipmap.burst_5};
public DragBubbleView(Context context) {
this(context,null);
}
public DragBubbleView(Context context, @Nullable AttributeSet attrs) {
this(context, attrs,0);
}
public DragBubbleView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context,attrs,defStyleAttr);
}
private void init(Context context, AttributeSet attrs, int defStyleAttr) {
//自定义属性设置
TypedArray array = context.obtainStyledAttributes(attrs,R.styleable.DragBubbleView,defStyleAttr,0);
mBubbleRadius = array.getDimension(R.styleable.DragBubbleView_bubble_radius,mBubbleRadius);//半径
mBubbleColor = array.getColor(R.styleable.DragBubbleView_bubble_color, Color.RED);//颜色
mTextStr = array.getString(R.styleable.DragBubbleView_bubble_text);//文字
mTextSize = array.getDimension(R.styleable.DragBubbleView_bubble_textSize,mTextSize);//文字尺寸
mTextColor = array.getColor(R.styleable.DragBubbleView_bubble_textColor,Color.WHITE);//文字颜色
array.recycle();
//刚开始两个气泡半径大小一致
mBubFixedRadius = mBubbleRadius;//固定气泡半径
mBubMovableRadius = mBubbleRadius;//可动气泡半径
mMaxDist = 8 * mBubbleRadius;//两个气泡可拖拽的最大距离
MOVE_OFFSET = mMaxDist / 4;
//初始化气泡画笔
mBubblePaint = new Paint(Paint.ANTI_ALIAS_FLAG);//抗锯齿
mBubblePaint.setColor(mBubbleColor);
mBubblePaint.setStyle(Paint.Style.FILL);
mBezierPath = new Path();
//初始化文本画笔
mTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mTextPaint.setColor(mTextColor);
mTextPaint.setTextSize(mTextSize);
mTextRect = new Rect();
//初始化爆炸画笔
mBurstPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mBurstPaint.setFilterBitmap(true);
mBurstRect = new Rect();
mBurstBitmapsArray = new Bitmap[mBurstDrawablesArray.length];
for (int i =0; i < mBurstDrawablesArray.length; i++){
//将气泡爆炸的drawable转为bitmap
Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(),mBurstDrawablesArray[i]);
mBurstBitmapsArray[i] = bitmap;
}
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
//不动气泡圆心
if (mBubFixedCenter == null){
mBubFixedCenter = new PointF(w/2,h/2);
}else {
mBubFixedCenter.set(w/2,h/2);
}
//可动气泡圆心
if (mBubMovableCenter == null){
mBubMovableCenter = new PointF(w/2,h/2);
}else {
mBubMovableCenter.set(w/2,h/2);
}
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mBubbleState == BUBBLE_STATE_CONNECT){
//绘制不动气泡
canvas.drawCircle(mBubFixedCenter.x, mBubFixedCenter.y, mBubFixedRadius, mBubblePaint);
//绘制贝塞尔曲线
//控制点坐标
int iAnchorX = (int) ((mBubFixedCenter.x + mBubMovableCenter.x) / 2);
int iAnchorY = (int) ((mBubFixedCenter.y + mBubMovableCenter.y) / 2);
float sinTheta = (mBubMovableCenter.y - mBubFixedCenter.y) / mDist;
float cosTheta = (mBubMovableCenter.x - mBubFixedCenter.x) / mDist;
//B
float iBubMovableStartX = mBubMovableCenter.x + sinTheta * mBubMovableRadius;
float iBubMovableStartY = mBubMovableCenter.y - cosTheta * mBubMovableRadius;
//A
float iBubFixedEndX = mBubFixedCenter.x + mBubFixedRadius * sinTheta;
float iBubFixedEndY = mBubFixedCenter.y - mBubFixedRadius * cosTheta;
//D
float iBubFixedStartX = mBubFixedCenter.x - mBubFixedRadius * sinTheta;
float iBubFixedStartY = mBubFixedCenter.y + mBubFixedRadius * cosTheta;
//C
float iBubMovableEndX = mBubMovableCenter.x - mBubMovableRadius * sinTheta;
float iBubMovableEndY = mBubMovableCenter.y + mBubMovableRadius * cosTheta;
mBezierPath.reset();
mBezierPath.moveTo(iBubFixedStartX, iBubFixedStartY);
mBezierPath.quadTo(iAnchorX, iAnchorY, iBubMovableEndX, iBubMovableEndY);
//移动到B点
mBezierPath.lineTo(iBubMovableStartX, iBubMovableStartY);
mBezierPath.quadTo(iAnchorX, iAnchorY,iBubFixedEndX,iBubFixedEndY);
mBezierPath.close();
canvas.drawPath(mBezierPath, mBubblePaint);
}
if (mBubbleState != BUBBLE_STATE_DISMISS){
//默认状态下
canvas.drawCircle(mBubMovableCenter.x,mBubMovableCenter.y,mBubbleRadius,mBubblePaint);
mTextPaint.getTextBounds(mTextStr,0,mTextStr.length(),mTextRect);
canvas.drawText(mTextStr,mBubMovableCenter.x-mTextRect.width()/2,mBubMovableCenter.y+mTextRect.height()/2,mTextPaint);
}
if (mBubbleState == BUBBLE_STATE_DISMISS && mCurDrawableIndex < mBurstBitmapsArray.length){
Log.d("mile","mCurDrawableIndex:"+mCurDrawableIndex);
mBurstRect.set(
(int)(mBubMovableCenter.x - mBubMovableRadius),
(int)(mBubMovableCenter.y - mBubMovableRadius),
(int)(mBubMovableCenter.x + mBubMovableRadius),
(int)(mBubMovableCenter.y + mBubMovableRadius)
);
canvas.drawBitmap(mBurstBitmapsArray[mCurDrawableIndex],null,mBurstRect,mBubblePaint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()){
case MotionEvent.ACTION_DOWN://按下动作
if (mBubbleState != BUBBLE_STATE_DISMISS){
mDist = (float) Math.hypot(event.getX() - mBubFixedCenter.x,event.getY()-mBubFixedCenter.y);
if (mDist < mBubbleRadius + MOVE_OFFSET){//加上偏移量方便拖拽
mBubbleState = BUBBLE_STATE_CONNECT;
}else{
mBubbleState = BUBBLE_STATE_DEFAULT;
}
}
break;
case MotionEvent.ACTION_MOVE://拖拽动作
if (mBubbleState != BUBBLE_STATE_DEFAULT){
mDist = (float) Math.hypot(event.getX() - mBubFixedCenter.x,event.getY()-mBubFixedCenter.y);
mBubMovableCenter.x = event.getX();
mBubMovableCenter.y = event.getY();
if (mBubbleState == BUBBLE_STATE_CONNECT){
if (mDist < mMaxDist - MOVE_OFFSET){
mBubFixedRadius = mBubbleRadius - mDist / 8;//动态设置不动圆半径
}else{
mBubbleState = BUBBLE_STATE_APART;
}
}
invalidate();
}
break;
case MotionEvent.ACTION_UP://抬起动作
if (mBubbleState == BUBBLE_STATE_CONNECT){
startBubbleRestAnim();
}else if (mBubbleState == BUBBLE_STATE_APART){
if (mDist < 2* mBubbleRadius){//如果拖拽距离小于2* mBubbleRadius距离
startBubbleRestAnim();//回到原理位置动画
}else {
startBubbleBurstAnim();//气泡爆炸动画
}
}
break;
}
return true;
}
private void startBubbleBurstAnim() {
mBubbleState = BUBBLE_STATE_DISMISS;
ValueAnimator anim = ValueAnimator.ofInt(0,mBurstDrawablesArray.length);
anim.setDuration(500);
anim.setInterpolator(new LinearInterpolator());
anim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mCurDrawableIndex = (int) animation.getAnimatedValue();
invalidate();
}
});
anim.start();
}
private void startBubbleRestAnim() {
ValueAnimator anim = ValueAnimator.ofObject(new PointFEvaluator(),new PointF(mBubMovableCenter.x,mBubMovableCenter.y),new PointF(mBubFixedCenter
.x,mBubFixedCenter.y));
anim.setDuration(200);
anim.setInterpolator(new OvershootInterpolator(5f));
anim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mBubMovableCenter = (PointF) animation.getAnimatedValue();
invalidate();
}
});
anim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
mBubbleState = BUBBLE_STATE_DEFAULT;
}
});
anim.start();
}
}
O código no layout é o seguinte:
<com.yulore.customviewgroup.view.DragBubbleView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:bubble_color="#ff0000"
app:bubble_radius="12dp"
app:bubble_text="12"
app:bubble_textColor="#ffffff"
app:bubble_textSize="12dp"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent"/>
Download de recursos: os recursos csdn
precisam compartilhar pontos, se não houver pontos compartilhados, você pode ir ao github
para baixar o
endereço do github: https://github.com/rain86/MileAndroid
no diretório CustomView conforme mostrado abaixo