Utilice curvas de Bézier
typedef NS_OPTIONS(NSUInteger, UIRectCorner) {
UIRectCornerTopLeft = 1 << 0,
UIRectCornerTopRight = 1 << 1,
UIRectCornerBottomLeft = 1 << 2,
UIRectCornerBottomRight = 1 << 3,
UIRectCornerAllCorners = ~0UL
};
//16 colores
#define RGB16Color(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 verde:((float)((rgbValue & 0xFF00) >> 8))/255.0 azul:(( flotante)(rgbValue y 0xFF))/255.0 alfa:1.0]
UIButton * elijaButton = [UIButton buttonWithType:UIButtonTypeCustom];
elegirBotón.frame = CGRectMake(10, 15, 86, 24);
[self.view addSubview:elegirBotón];
UIBezierPath *maskPath_two = [UIBezierPath bezierPathWithRoundedRect: elijaButton.bounds byRoundingCorners:UIRectCornerTopRight | UIRectCornerBottomEsquina derechaRadios:CGSizeMake(5,5)];
//Crear capa
CAShapeLayer *maskLayer_two = [[CAShapeLayer alloc] init];
maskLayer_two.frame = elegirBotón.bounds;
//asignación
MaskLayer_two.path = MaskPath_two.CGPath;
elegirBotón.capa.mask = maskLayer_two;
Establezca el borde en base a lo anterior.
//establecer borde
CAShapeLayer *borderLayer = [capa CAShapeLayer];
borderLayer.frame = elegirButton.bounds;
borderLayer.path = maskPath_two.CGPath;
borderLayer.lineWidth = 1;
borderLayer.fillColor = [UIColor clearColor].CGColor;
borderLayer.strokeColor = RGB16Color(0x30C26D).CGColor;
[elegirBotón.capa agregarSubcapa:borderLayer];