Wie füge ich jQuery in ein Vue2.X/Vue3.X-Projekt ein und füge die Erweiterung jQuery.easing hinzu? Machen Sie Ihre Animationen flüssiger!

Vorwort

Ich erinnere mich noch daran, dass um 2015 die Webentwicklung noch von jQuery dominiert wurde. Obwohl Vue und React populär wurden und Angular später auch begann, den Markt zu erobern, nimmt jQuery immer noch einen großen Marktanteil ein. Die meisten HTML-Seiten wurden damals mit jQuery geschrieben, und es gab eine ganze Reihe von Plug-Ins, die für jQuery entwickelt wurden. Beispielsweise ist es sehr praktisch, jquery.js in Kombination mit jquery.easing.js zu verwenden, um Animationseffekte zu erzielen. Der Grund für die Verwendung der Erweiterungsbibliothek jquery.easing.js liegt darin, dass die animierte Animationsmethode von jQuery weniger voreingestellte Geschwindigkeitsparameter aufweist und jquery.easing.js Ihnen dabei helfen kann, spezielle Animationseffekte zu erzielen.

$(selector).animate({params},speed,callback)

// 参数说明:
// params:必需的,参数定义形成动画的 CSS 属性;
// speed:可选的,参数规定效果的时长,如:"swing","slow","fast","linear","normal" 或 毫秒数值;
// callback:可选的,参数是动画完成后所执行的函数名称;

Spickzettel zur Easing-Funktion : https://easings.net/zh-cn

1. Das Vue-Projekt führt jQuery ein

(1) Abhängigkeiten importieren

npm i jquery

(2) Verwendung

import $ from 'jquery'
import jQuery from 'jquery'

console.log($('body'))
console.log(jQuery ('body'))

2. Fügen Sie die Erweiterung jQuery.easing hinzu

(1) Laden Sie nach Belieben eine jquery.easing.js- Datei herunter

(2) Formatieren Sie den Code dieser Datei, um die Codeextraktion zu erleichtern

(3) Wenn es sich um ein Vue2-Projekt handelt, fügen Sie einfach den folgenden Code zur gemounteten Lebenszyklusfunktion der Vue-Seite hinzu. Wenn es sich um ein Vue3-Projekt handelt, fügen Sie den folgenden Code zur onMounted- Lebenszyklusfunktion der Vue-Seite hinzu


/*
 * jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
 *
 * Uses the built in easing capabilities added In jQuery 1.1
 * to offer multiple easing options
 *
 * TERMS OF USE - EASING EQUATIONS
 * 
 * Open source under the BSD License. 
 * 
 * Copyright © 2001 Robert Penner
 * All rights reserved.
 *
 * TERMS OF USE - jQuery Easing
 * 
 * Open source under the BSD License. 
 * 
 * Copyright © 2008 George McGinley Smith
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 * 
 * Redistributions of source code must retain the above copyright notice, this list of 
 * conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice, this list 
 * of conditions and the following disclaimer in the documentation and/or other materials 
 * provided with the distribution.
 * 
 * Neither the name of the author nor the names of contributors may be used to endorse 
 * or promote products derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 *  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
 *  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 * OF THE POSSIBILITY OF SUCH DAMAGE. 
 *
*/
jQuery.easing.jswing = jQuery.easing.swing;
jQuery.extend(jQuery.easing, {
    def: "easeOutQuad",
    swing: function (e, f, a, h, g) { return jQuery.easing[jQuery.easing.def](e, f, a, h, g) },
    easeInQuad: function (e, f, a, h, g) { return h * (f /= g) * f + a },
    easeOutQuad: function (e, f, a, h, g) { return -h * (f /= g) * (f - 2) + a },
    easeInOutQuad: function (e, f, a, h, g) { if ((f /= g / 2) < 1) { return h / 2 * f * f + a } return -h / 2 * ((--f) * (f - 2) - 1) + a },
    easeInCubic: function (e, f, a, h, g) { return h * (f /= g) * f * f + a },
    easeOutCubic: function (e, f, a, h, g) { return h * ((f = f / g - 1) * f * f + 1) + a },
    easeInOutCubic: function (e, f, a, h, g) { if ((f /= g / 2) < 1) { return h / 2 * f * f * f + a } return h / 2 * ((f -= 2) * f * f + 2) + a },
    easeInQuart: function (e, f, a, h, g) { return h * (f /= g) * f * f * f + a },
    easeOutQuart: function (e, f, a, h, g) { return -h * ((f = f / g - 1) * f * f * f - 1) + a },
    easeInOutQuart: function (e, f, a, h, g) { if ((f /= g / 2) < 1) { return h / 2 * f * f * f * f + a } return -h / 2 * ((f -= 2) * f * f * f - 2) + a },
    easeInQuint: function (e, f, a, h, g) { return h * (f /= g) * f * f * f * f + a },
    easeOutQuint: function (e, f, a, h, g) { return h * ((f = f / g - 1) * f * f * f * f + 1) + a },
    easeInOutQuint: function (e, f, a, h, g) { if ((f /= g / 2) < 1) { return h / 2 * f * f * f * f * f + a } return h / 2 * ((f -= 2) * f * f * f * f + 2) + a },
    easeInSine: function (e, f, a, h, g) { return -h * Math.cos(f / g * (Math.PI / 2)) + h + a },
    easeOutSine: function (e, f, a, h, g) { return h * Math.sin(f / g * (Math.PI / 2)) + a },
    easeInOutSine: function (e, f, a, h, g) { return -h / 2 * (Math.cos(Math.PI * f / g) - 1) + a },
    easeInExpo: function (e, f, a, h, g) { return (f == 0) ? a : h * Math.pow(2, 10 * (f / g - 1)) + a },
    easeOutExpo: function (e, f, a, h, g) { return (f == g) ? a + h : h * (-Math.pow(2, -10 * f / g) + 1) + a },
    easeInOutExpo: function (e, f, a, h, g) { if (f == 0) { return a } if (f == g) { return a + h } if ((f /= g / 2) < 1) { return h / 2 * Math.pow(2, 10 * (f - 1)) + a } return h / 2 * (-Math.pow(2, -10 * --f) + 2) + a },
    easeInCirc: function (e, f, a, h, g) { return -h * (Math.sqrt(1 - (f /= g) * f) - 1) + a },
    easeOutCirc: function (e, f, a, h, g) { return h * Math.sqrt(1 - (f = f / g - 1) * f) + a },
    easeInOutCirc: function (e, f, a, h, g) { if ((f /= g / 2) < 1) { return -h / 2 * (Math.sqrt(1 - f * f) - 1) + a } return h / 2 * (Math.sqrt(1 - (f -= 2) * f) + 1) + a },
    easeInElastic: function (f, h, e, l, k) { var i = 1.70158; var j = 0; var g = l; if (h == 0) { return e } if ((h /= k) == 1) { return e + l } if (!j) { j = k * 0.3 } if (g < Math.abs(l)) { g = l; var i = j / 4 } else { var i = j / (2 * Math.PI) * Math.asin(l / g) } return -(g * Math.pow(2, 10 * (h -= 1)) * Math.sin((h * k - i) * (2 * Math.PI) / j)) + e },
    easeOutElastic: function (f, h, e, l, k) { var i = 1.70158; var j = 0; var g = l; if (h == 0) { return e } if ((h /= k) == 1) { return e + l } if (!j) { j = k * 0.3 } if (g < Math.abs(l)) { g = l; var i = j / 4 } else { var i = j / (2 * Math.PI) * Math.asin(l / g) } return g * Math.pow(2, -10 * h) * Math.sin((h * k - i) * (2 * Math.PI) / j) + l + e },
    easeInOutElastic: function (f, h, e, l, k) { var i = 1.70158; var j = 0; var g = l; if (h == 0) { return e } if ((h /= k / 2) == 2) { return e + l } if (!j) { j = k * (0.3 * 1.5) } if (g < Math.abs(l)) { g = l; var i = j / 4 } else { var i = j / (2 * Math.PI) * Math.asin(l / g) } if (h < 1) { return -0.5 * (g * Math.pow(2, 10 * (h -= 1)) * Math.sin((h * k - i) * (2 * Math.PI) / j)) + e } return g * Math.pow(2, -10 * (h -= 1)) * Math.sin((h * k - i) * (2 * Math.PI) / j) * 0.5 + l + e },
    easeInBack: function (e, f, a, i, h, g) { if (g == undefined) { g = 1.70158 } return i * (f /= h) * f * ((g + 1) * f - g) + a },
    easeOutBack: function (e, f, a, i, h, g) { if (g == undefined) { g = 1.70158 } return i * ((f = f / h - 1) * f * ((g + 1) * f + g) + 1) + a },
    easeInOutBack: function (e, f, a, i, h, g) { if (g == undefined) { g = 1.70158 } if ((f /= h / 2) < 1) { return i / 2 * (f * f * (((g *= (1.525)) + 1) * f - g)) + a } return i / 2 * ((f -= 2) * f * (((g *= (1.525)) + 1) * f + g) + 2) + a },
    easeInBounce: function (e, f, a, h, g) { return h - jQuery.easing.easeOutBounce(e, g - f, 0, h, g) + a },
    easeOutBounce: function (e, f, a, h, g) { if ((f /= g) < (1 / 2.75)) { return h * (7.5625 * f * f) + a } else { if (f < (2 / 2.75)) { return h * (7.5625 * (f -= (1.5 / 2.75)) * f + 0.75) + a } else { if (f < (2.5 / 2.75)) { return h * (7.5625 * (f -= (2.25 / 2.75)) * f + 0.9375) + a } else { return h * (7.5625 * (f -= (2.625 / 2.75)) * f + 0.984375) + a } } } },
    easeInOutBounce: function (e, f, a, h, g) { if (f < g / 2) { return jQuery.easing.easeInBounce(e, f * 2, 0, h, g) * 0.5 + a } return jQuery.easing.easeOutBounce(e, f * 2 - g, 0, h, g) * 0.5 + h * 0.5 + a }
});

(4) Verwendung

$('body').animate(
  { 'margin-top': '50%' }, { easing: 'easeOutExpo' }
)

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Origin blog.csdn.net/Cai181191/article/details/132267850
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