A compilation of useful articles on game development in 2023. It doesn’t matter whether you eat them or not. Let’s collect them later!

introduction

No matter what happens in 2023, keep working hard in 2024

Hello everyone, Happy New Year 2024 !

2023 has passed in the blink of an eye. The new year does not mean a major starting point , but the blood still needs to be fought. What if it is successful ?

This article focuses on reviewing all the useful articles on game development in 2023. You can follow, collect and share them as needed.

original intention and goal

My logo

As I grow older, I feel more and more inadequate in the game company . I am tired of the subtle overtime culture and want to seek another direction .

Therefore, adhering to the original intention of " I hope to help you in game development, and I hope that through you I can help everyone ", we will update game development- related tweets daily starting from the end of July 2023 .

The goal at that time was also very simple. Try it and see how long it takes to get 500 fans. So it got out of control . . .

Next we start to review

1. Mini games from scratch to online

Tribute to the classics

Column arrangement (completed):

Develop Snake mini game from scratch to online series

This is the author's first column after resuming daily tweeting . In fact, as early as 2021, the author started sharing articles related to " remote boot " with the purpose of promoting his own mini program . It was the bonus period at that time , but he didn't grasp it.

This column of Mini Games from Scratch to Online is mainly based on the author’s own mini game development experience , to introduce to you whether it is difficult to go from scratch to launch a game, and at the same time, to promote my own mini games .

The column content mainly includes:

  • Game engine selection and mini-game development process.
  • The process of mini-games from registration to release.
  • Skills in mini-game operation optimization.
  • Application process for mini-game software.
  • Some tips and tricks for mini game development.

2. Create a game development framework from scratch

Even the map editor loves your shapes

Column arrangement (completed):

8 years of experience in building Cocos independent game development framework step by step

This is the author's second column , and this is the first column related to Cocos . It is precisely because of this column that the author's tweet reading volume and number of fans have gradually increased, and at the same time, he has "officially" entered the Cocos game development circle.

As a result, I have met many big names in this field , and I would like to thank them for their help !

This development framework column mainly explains why we need to build a development framework, what content a development framework usually involves , and introduces the construction ideas of each core module one by one .

The column content mainly includes:

  • Maps, events, resources, tools and other modules.
  • Multi-language, hot update, configuration, log and other modules.
  • Audio, object, scene, SDK and other modules.
  • Timer, UI, network and other modules.
  • The importance and answers of development frameworks.

3. Design patterns

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Column arrangement (completed):

Learn design patterns with an 8-year game master programmer

This is the author's third column , a column about design patterns. As a basic skill in programming development , the author has always respected design patterns .

Through some interesting examples , let’s learn design patterns together and sublimate bad code subtly .

This design pattern column mainly explains how to understand and apply 22 design patterns in our game development .

The column content mainly includes:

  • Design patterns such as command, memento, iterator, visitor, template method, etc.
  • Design patterns such as state, decoration, factory method, chain of responsibility, singleton, etc.
  • Flyweight, builder, agent, abstract factory and other design patterns.
  • Design patterns such as appearance, adapter, composition, prototype, etc.
  • Design patterns such as bridge, strategy, mediator, and observer.

4.100 Cocos instances

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Column arrangement (continuously updated):

100 Cocos instances

This is the author's fourth column in 2023. The example effects in Cocos will be updated from time to time . There are both 2D/3D , simple/complex ones, and there are 100 targets .

These are some commonly used effects in game development . You can learn to make effects through the effects in popular games . The purpose is to get started and use them after you modify them .

One-fifth of it has been updated so far and is being updated continuously .

Column content currently includes:

  • Ideas for implementing video interactive games.
  • Implementation ideas for skill range indicator.
  • Simple ideas for using and modifying Shader.
  • 2D/3D game rotation case.
  • Useful tips for Cocos game development.
  • Other interesting game Cocos development knowledge.

5. Payment for knowledge

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Column arrangement (continuously updated):

Knowledge paid column

This is the author’s attempt to monetize technology . Although the love in generating electricity for love and the author ’s love for sharing can support the author’s continuous updates, it also needs the support of bread .

You can learn about the content of the column by sending a private message to "Pay for Knowledge".

Conclusion

grateful

In the past five months, I would like to thank the fans for accompanying me all the way. I hope to continue to work hard and create greater glory in 2024!

Where can I see such clear ideas? Come and follow me! Follow me and learn about the latest developments in the game industry and learn game development skills with me.

I am a "Billion Dollar Programmer", a programmer with 8 years of experience in the game industry. In game development, I hope to be able to help you, and I hope that through you I can help everyone.

AD: You can click and search for the author's online mini-games "Snake Handheld Classic", "Gravity Maze Ball" and "Coloring Journey" by yourself.

To be honest, I want to like and watch ! Please share this article with other friends who you think need it. Thanks!

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Origin blog.csdn.net/lsw_Cs/article/details/135332190