Let’s talk about the benefits and risks of removing bricks in steam games, as well as the precautions

Today, I want to share with you the Steam platform - the world's largest game platform. This project is both niche and stable.

Let’s first understand what the steam platform does. The steam platform is a foreign electronic information exchange platform. Personally, I feel it is a bit similar to our forum. Personally, I feel like it!

Steam is also a very powerful digital platform in the world, and we operate in-game props and the like on this platform. This game is CSGO, which is also one of the several competitive shooting games that I have loved before.

To put it simply, we mainly purchase items through foreign steam platforms and then sell them on domestic platforms. On the contrary, domestic platforms can also be used, but domestic platforms must choose strong companies. After all, if you are cheated, you will lose money!

Many props such as CSGO, DOTA2, and chicken games are sold through this platform. Our operation is also very simple, that is, buy at a low price and sell at a high price.

First of all, we are businessmen, so we have to analyze it from the perspective of interests. What is the profit point of this project? Earn the exchange rate difference. According to the normal exchange rate, 100 US dollars is equivalent to more than 700 RMB. However, the recharge card on the steam platform costs about 100 US dollars and only costs more than 500 yuan. There is a gap of about 100-200 yuan in the middle. This is our room for operation. Moreover, steam is the world's largest game platform, and csgo is a global mainstream game, so there is no need to worry about selling accessories. You can go and see how big the daily trading volume is on the platform.

Benefits and risks:

Let’s talk about income first. Since Steam Brick can last for a long time and still make such stable profits, it still makes sense. First of all, there is an exchange rate difference, and secondly, product prices will also fluctuate. As long as you make a profit by choosing products and using snacks, you can also make money from the increase in products. In normal gameplay, the profit is generally 40% to 80% of the principal, and it will be even better during events or foreign holidays. As long as you don't take too many risks and bet on some products whose prices are unstable or too unpopular, you will generally make a profit. At least I have never heard of anyone losing money by playing on Steam for so long.

Let’s talk about risks again. This project is not a huge profit among network projects, but it is indeed a formal industry that can be sustained for a long time and the income is pretty good. The biggest highlight is stability, and after learning how to operate it, there is almost no risk of loss. This is not something I just say. The market of Steam, the world's largest game platform, is very large, and there are too many people making money in it.

Let me summarize the actual risks of this project. The first thing to pay attention to is the black card dealer. The black card dealer may offer a lower price. As soon as you finish charging, you will be deceived and run away with your money or charge you black money. The card puts a red lock on your account, so you still have to find a trustworthy merchant to redeem the card. The second pitfall is the issue of product selection. Product selection is actually very simple. You don’t want to find an unpopular one or one with a very small trading volume. You also have to look at the price fluctuations. It’s a bit similar to stocks, but much simpler than stocks. . Most people can basically make a profit if they know a little bit about it, and the profits from being able to select products can be continuously amplified. Also, don’t change regions casually. Just do it in the US region. Frequent region changes will result in a red card.

Precautions

Let me tell you some things you need to pay attention to. First, the Steam token must be activated for more than 15 days to open the Steam market. This is the first time it is opened.

Then there is a 7-day cooling-off period after purchasing the product. In other words, the first time a new Steam market can be shipped to generate revenue will be 22 days later. In normal operation from now on, we will select products first and then sell them all within 7 days. Each time you select a product, it basically doesn’t take long to put the products on the shelves for sale. It takes almost half an hour to select an account, and it takes about the same amount of time to put products on the shelves under one account.

Finally, the operation of this project requires some capital. Each account needs to be recharged at least about 500 US dollars each time. If you are short of money, it is best not to spend money or borrow money to do it. Although it is stable, the time period is here, not that Projects that will make money immediately. Therefore, I suggest you not to rush in blindly, but to sort out the process yourself, plan it, and then see if it is suitable for you.

For novices who are just starting to do the Steam Brick Project, first of all, if you don’t understand the project operation, it is not recommended to blindly add funds. What you earn from Brick is hard-earned money. Grasp a core point of profit and achieve this to the extreme. , you can create more and greater benefits.

The price of steam cards has been gradually decreasing recently. Friends who want to move bricks on steam should seize the opportunity to do so.

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Origin blog.csdn.net/ayangweike/article/details/135424874