How can Android developers learn Flutter efficiently?

Preface

With the popularity of mobile applications, cross-platform development has become an important requirement for developers. Flutter is a popular cross-platform framework. has received more and more attention. For Android developers, learning Flutter can not only improve development efficiency, but also expand their skills. So, how can we learn Flutter efficiently?

1. Technical characteristics

Flutter is a cross-platform mobile application development framework developed by Google. It has the following technical features:

  • Rapid development: Flutter allows developers to develop using the Dart language. The Dart language has simple syntax and easy-to-understand features, enabling rapid development of high-quality applications.
  • Hot reload: Flutter supports hot reload, that is, developers can view the effect of code changes in real time while the application is running, thus reducing the steps of repeated compilation and testing. .
  • Componentization: Flutter adopts a component-based development approach, allowing developers to reuse code and resources, thereby improving application development efficiency.
  • High performance: Flutter's rendering engine uses Skia, an efficient graphics rendering engine that can provide excellent performance and rendering effects.

2. Application scenarios

Flutter can be used to develop cross-platform applications, including iOS, Android, Web, desktop applications, and more. In the field of mobile application development, Flutter can help developers quickly build high-quality applications and enable cross-platform development, thereby reducing development costs and time.

In addition, Flutter is also suitable for developing projects that require high performance and rapid iteration, such as games, AR/VR applications, etc. Due to Flutter's high performance and hot reload features, it is able to meet the performance and development efficiency needs in these areas.

3. Learning costs for Android developers

For Android developers, learning Flutter is not difficult. Because Flutter provides many tools and plug-ins that can help developers improve development efficiency. For example, you can use Flutter Inspector to debug and test the application, use Flutter Outline to view the hierarchy of components, etc. These tools and plug-ins can help developers better understand and master the Flutter development process.

4. Prospects and employment opportunities

With the popularity of mobile applications and the intensified competition in the mobile application market, Flutter, as a popular cross-platform mobile application development framework, has a very bright future. As time goes by, more and more companies will adopt Flutter for application development, thus generating more job opportunities.
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How to learn Flutter

When learning Flutter, you should go in-depth to understand its principles, design ideas and general concepts, and combine it with past development experience to establish your own abstract level of knowledge system, instead of just staying on the use of application layer APIs. Only in this way can we get rid of the strong binding between experience and platform.

In order to facilitate everyone to learn quicklyFlutter, here is the Flutter learning roadmap and "Flutter Dart language programming from entry to master》&《Flutter practice: Second edition》 helps you configure the relevant environment, Learn the basic syntax of Flutter and the final practical application of the project.

[Friends in need can scan the QR code below to get it for free! ! ! 】

Learning route:
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Dart language is the development language of Flutter, so we need to master the basic knowledge of Dart language

"Flutter Dart language programming from entry to mastery"

Chapter 1 Dart Language Basics

  • Environmental preparation
  • basic grammar

Chapter 2 Dart Asynchronous Programming

  • Dart's event loop
  • Scheduling tasks
  • Delayed tasks
  • Detailed explanation of Future
  • async and await
  • lsolate

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Chapter 3 Detailed explanation of asynchronous Stream

  • What is Stream
  • Single subscription flow
  • broadcast stream
  • Stream Transformer
  • Summarize

Chapter 4 Dart standard input and output streams

  • File operations

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Chapter 5 Dart Network Programming

  • TCP server
  • TCP client
  • UDP server
  • UDP client
  • HTTP servers and requests
  • WebSocket

Chapter 6 Flutter crawler and server

  • Dart crawler development
  • Dart server
  • Create a Flutter project demo
  • Summarize

Chapter 7 Dart’s server-side development

  • Registration and login implementation

Chapter 8 Dart calls C language hybrid programming

  • Environmental preparation
  • Test Dart ffi interface
  • Summarize

Chapter 9 Mutual calls between Dart and Lua in LuaDardo

  • Take the C API
  • Create runtime
  • Dart adjusts Lua
  • Lua tunes Dart

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After mastering the Dart language, we can master the knowledge points of Flutter through actual combat

"Flutter in Action: Second Edition"

Chapter 1: Getting Started

  • 1.1 Introduction to mobile development technology
  • 1.2 Initial Flutter
  • 1.3 Build Flutter development environment
  • 1.4 Introduction to Dart language

Chapter 2: The first Flutter application

  • 2.1 Counter application examples
  • 2.2 Introduction to Widgets
  • 2.3 Status management
  • 2.4 Routing management
  • 2.5 Package Management
  • 2.6 Resource Management
  • 2.7 Debugging Flutter applications
  • 2.8 Flutter exception capture

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Chapter 3: Basic Components

  • 3.1 Text and style
  • 3.2 Button
  • 3.3 Pictures and ICONs
  • 3.4 Radio switches and checkboxes
  • 3.5 Input boxes and forms
  • 3.6 Progress indicator

Chapter 4: Layout components

  • 4.1 Introduction to layout components
  • 4.2 Layout principles and constraints (constraints)
  • 4.3 Linear layout (Row and Column)
  • 4.4 Flexible layout (Flex)

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Chapter 5: Container Components

  • 5.1 Padding
  • 5.2 Decorated container (DecoratedBox)
  • 5.3 Transform
  • 5.4 Container component (Container)
  • 5.5 Clip
  • 5.6 Spatial adaptation (FittedBox)
  • 5.7 Page skeleton (Scaffold)

Chapter 6: Scrollable Components

  • 6.1 Introduction to scrollable components
  • 6.2 SingleChildScrollView
  • 6.3 ListView
  • 6.4 Rolling monitoring and control

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Chapter 7: Functional Components

  • 7.1 Navigation return interception (WillPopScope)
  • 7.2 Data Sharing (InheritedWidget)
  • 7.3 Cross-component state sharing
  • 7.4 Colors and themes
  • 7.5 Rebuild on demand (ValueListenableBuilder)
  • 7.6 Asynchronous UI update (FutureBuilder, StreamBuilder)
  • 7.7 Detailed explanation of dialog box

Chapter 8: Event processing and notification

  • 8.1 Raw pointer event processing
  • 8.2 Gesture recognition
  • 8.3 Flutter event mechanism
  • 8.4 Gesture principles and gesture conflicts
  • 8.5 Event bus
  • 8.6 Notification

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Chapter 9: Animation

  • 9.1 Introduction to Flutter animation
  • 9.2 Basic animation structure and status monitoring
  • 9.3 Customize route switching animation
  • 9.4 Hero animation
  • 9.5 Interweaving animation
  • 9.6 Animated Switcher Component (AnimatedSwitcher)
  • 9.7 Animation transition component

Chapter 10: Custom Components

  • 10.1 Introduction to custom component methods
  • 10.2 Combining existing components
  • 10.3 Combination example: TurnBox
  • 10.4 CustomPaint and Canvas
  • 10.5 Self-drawn example: circular background gradient progress bar
  • 10.6 Self-drawn component: CustomCheckbox
  • 10.7 Self-drawn component: DoneWidget
  • 10.8 Watermark Example: Text Drawing and Off-Screen Rendering

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Chapter 11: File Operations and Network Requests

  • 11.1 File operations
  • 11.2 Initiating HTTP requests through HttpClient
  • 11.3 Http request library-dio
  • 11.4 Example: HTTP chunked download

Chapter 12: Flutter extension

  • 12.1 Packages and plugins
  • 12.2 Flutter Web

Chapter 13: Internationalization

  • 13.1 Make the App support multiple languages
  • 13.2 Implementing Localizations
  • 13.3 Using the Intl package
  • 13.4 Internationalization FAQs

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Chapter 14: Core Principles of Flutter

  • 14.1 Flutter UI Framework (Framework)
  • 14.2 Element、BuildContext和RenderObject
  • 14.3 Flutter startup process and rendering pipeline
  • 14.4 Layout process
  • 14.5 Drawing (1) Drawing principles and Layer

Chapter 15: A complete Flutter application

  • 15.1 Github client example
  • 15.2 Flutter APP code structure
  • 15.3 Model class definition
  • 15.4 Global variables and shared state
  • 15.5 Network request encapsulation
  • 15.6 APP entrance and homepage
  • 15.7 Login page
  • 15.8 Multi-language and multi-theme

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Origin blog.csdn.net/weixin_43440181/article/details/134983177