Is it feasible to upgrade from Built-in to Urp using Unity2021 in 2023?

Because I am working on the WEbgl platform recently, I need to use Unity2021 for development due to some force majeure reasons, and for unexplainable reasons, I want to use Urp . What should I do?

Table of contents

CreateRenderAsset

Associated Assets

Violent conversion (Menu->Edit)

single file

All filesEdit

Reference brother:


CreateRenderAsset

Two files will be created, Unity2021, but Universal RP is version 12.18, the latest; the two files are also (that is, abstracted) one is the basic Asset and the other is the Render (Mode) Asset

(I chose 2D. The entire right-click options are very different from the online information. I don’t know which one to choose)

The Rendering  option is at the bottom of the Create right-click menu.

(*It’s still quite confusing. Choose the one with U Renderer below. Why not choose it if there is 3D? If you have to choose 2D, it’s just a scam. Don’t choose the picture below)

- After comparison, I found no difference between the two assets in the Inspector panel, but the 2D one will lose light and shadow.

Associated Assets

I referred to an article by a guy on the Internet and said that it can be set here (Quality)

(It’s not impossible, it’s just that it will be different when you choose Quality... I’ve never done this before... Different Quality can switch pipelines, and even switch forward and backward rendering, which is still a good idea)

But in actual combat, it will not be used more, and will only use the following method

(The principle is: The Chinese men’s basketball team cannot even make free throws accurately, so don’t think about playing with other tricks. Can you pass the bridge at the bottom of the basket? I haven’t practiced free throws yet)

A method that is often used in actual combat (it’s unreasonable to write it down, but it works)

Violent conversion (Menu->Edit)

After completing the above operation, it is directly visualization, and you can see the changes in Editor Scene View.

Then there is the violent conversion, at the bottom of the Eidt menu

single file

all files

Say 2 more sentences

I am using the latest Universl RP. Although it is Unity2021, it seems that the conversion interface is still relatively "advanced".

As mentioned before, I don’t need to change Q1 Q2 (a bit useless)

That is to say, select [Built=in to URP] and click the Initialize button, but [Render Settings] can be unchecked.

Other Liset empty, it’s useless if you check it

Reference brother:

Unity teaches you step by step how to upgrade URP from Built-in 

Convert UNITY ordinary 3D projects to URP projects_Unity ordinary projects are upgraded to urp-CSDN blog

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Origin blog.csdn.net/avi9111/article/details/133461181