There is nothing new under the sun, can the Metaverse reach a higher level?

Much like the AI ​​of the past, in 2022, the metaverse has already disappeared in the context of the Internet.

Previously, the public had always regarded Meta’s Facebook as a joke, ridiculed its rising stock price, and mocked the rough little people in the virtual concert. Baidu, a latecomer, also failed to get rid of the situation of being ridiculed.

But in the business world, the metaverse is getting worse and worse. On the one hand, there are still capitals who hold high the banner and take the lead in the charge, and on the other side are those giants who were once considered impossible to end, but have ended one after another. In the foreign online world, I recently heard that there is an NFT project called "Meta Girlfriends" (Meta Girlfriends), which means "Meta Girlfriends", and many people are participating in it.

Because of this, a classic stalk began to circulate on the Internet --- "Are all beautiful girls your wife?"

In fact, whether it is pure hardware equipment, games or social applications, it all comes down to demand in the end. If there are no users, everything is empty talk.

For this reason, all players have embarked on the journey of finding users.

The rise of the metaverse reflects players' desire for new things

Players who have stepped into the river of the metaverse generally find two fields of entry, games and social interaction.

The rise and popularity of "Metaverse" seems to reflect the desire of the majority of players for this thing, or the players' love for "virtual technology". If there is no such spiritual demand, then foreign NFT, domestic digital The collection industry will not make a lot of noise in this field.

What do you think they do these businesses for, to make money? Cut the player's leeks? I don’t deny this, but I also don’t admit it. After all, the concept of the metaverse is still a bit far away from our real life. It’s hard to see what value it will have in the future, but I don’t rule out a lot of interest in the “metaverse”. Individuals and companies who are really interested want to make a small attempt at the next step of this "grand plan".

For a long time, people have referred to NFT and digital collections as "passports to the metaverse", mainly because of its feature of "can add a unique mark to digital assets", that is, the copyright identification of virtual assets). But it is not like the game currency in online games, but a uniquely encrypted and irreplaceable digital token.

Just like in reality, the development of human society is inseparable from the existence of currency. To build a virtual network world that can carry the modern social system, we must first perfect the virtual digital value system, and then perfect the virtual world around the value system. .

Obviously, the current Metaverse game is far from "Oasis", and before "From 0 to 1", the players who laid out the Metaverse were exploring the road of fog through "small but refined" attempts.

Take game geeks with more demanding needs as an example. There are a large number of players in groups to keep warm, ranging from game categories to game manufacturers and even individual game works. And this kind of highly active "organization" that spans time and space, relies on the same technology, and consumes the same content is the rare "guinea pig" of the Metaverse.

The so-called "love" of the metaverse can easily become "harsh"

Counting the circles connected by players such as video games, virtual social networking, or virtual idols, it is easy to find a commonality, that is, "love".

Leaving aside virtual idol fans who pay for love, the love of gamers stems from the recognition of game content, and the logic of paying for content has also run through the game industry for decades; and in virtual social scenes, users can only love the people they are in. Only in the small universe will the real money be exchanged for virtual carriers such as clothing, houses, props, etc., in order to show their individuality.

Although the word "love" is often confused with business, as far as the metaverse is concerned, the two are essentially at odds—the manufacturers of the metaverse are graciously presenting their works and saying "the moonlight is beautiful tonight", while The nerds took a glance and threw it aside, not forgetting to add the sentence "fuck you". It's like it's hard for you to convince a second-dimensional user of station B to become a member. He will point to the "Holy Light" in the drama and ask you, "That's it? Why?"

The logic behind this is that the so-called "love" can easily be replaced by "harshness", but the metaverse will definitely develop and improve in the future. And today, in the immature metaverse scene, the metaverse community is gradually becoming more attractive to users. Taking the UTONMOS digital collection social platform as an example, its important feature is that each digital collection displayed in it is mapped to a unique serial number on a specific blockchain, which cannot be tampered with, indivisible, and irreplaceable. These characteristics make each uploaded content an excellent carrier for digital works, and each digital work or digital collection represents its corresponding and unique proof of rights on a specific blockchain.

UTONMOS is developed based on the underlying blockchain technology architecture of the Digital Chain. It uses P2P network, IPFS distributed storage, encryption, and computing power as the basic layer to build a homogeneous multi-chain architecture with multi-node storage and data fragmentation. The advantages of encryption, high efficiency, and high performance, coupled with the uniqueness, non-tamperability, and verifiability of its works, even if someone wants to copy and copy at will, it cannot change the fact that we have ownership.

In this era of Internet piracy, UTONMOS can be said to have opened a new copyright protection model.

Last year, due to the impact of the epidemic, the digital collections derived from Metaverse are a good example. On some digital collection platforms with secondary markets, stories of skyrocketing and plummeting are happening almost every day.

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When the concept of the metaverse exploded, almost all articles about the metaverse mentioned Neil Stephenson's "Avalanche" to explain the origin of the concept of the metaverse—this is like when "cyberpunk" became popular, Internet context replica of William Gibson's Neuromancer.

Whether it is "cyberpunk" or metaverse, the reason why it is attractive is because it depicts a "feasible future".

But it is also a concept that transcends the times. Why is capital almost crazy about the metaverse? On the contrary, "cyberpunk" only stays at the level of humanities and art. Perhaps it is simply because the metaverse is a feasible "concept", and the cyberpunk involved in the latter Grids and prosthetic limbs, nothing touching story can be told.

After all, in an online course about Metaverse, the speaker inserted technologies such as no-code, low-code, digital twins, privacy computing, blockchain, AI, cloud native, etc. in the column of Metaverse architecture, as if a phrase The Tao has exhausted the mainstream discourse of the technology media in recent years.

The future is here, it's just not evenly distributed. To quote Neil Stephenson: "When the hands of a clock line up, when a pin falls into a slit, when something happens by chance, a door opens and a small gap Appearing, through this gap, is a glimpse of another universe."

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Origin blog.csdn.net/Laikelib/article/details/125557371