Please explain how garbage collection works in Go?

Go GC

In the Go language, Garbage Collection (GC for short) is an automatic memory management mechanism for automatically reclaiming memory that is no longer used. It tracks and identifies objects that are no longer referenced, and releases the memory space occupied by them for subsequent memory allocations.

The garbage collector in the Go language uses the mark-clear (Mark and Sweep) algorithm, which includes the following main steps:

  1. Marking Phase: The garbage collector starts from the root object (such as global variables, objects on the stack, etc.), and marks all reachable objects by traversing the reference relationship of the object. The process of marking is a depth-first traversal process to ensure that all reachable objects can be found.

  2. Sweeping Phase: The garbage collector traverses the entire heap memory, marks unmarked objects as garbage objects, and releases the memory space it occupies. This process changes the layout of the heap memory, merging consecutive garbage objects into a contiguous piece of available memory for subsequent memory allocations.

  3. Memory compression (Compaction) (optional): In some cases, the garbage collector will also perform memory compaction operations. Memory compression moves surviving objects to one end, and merges the freed memory space together, thereby reducing memory fragmentation and improving memory utilization.

The garbage collector is triggered periodically during the running of the program, and automatically performs memory recovery as needed. The garbage collector of the Go language uses concurrent marking and parallel clearing to reduce the impact of garbage collection on program operation by executing concurrently with the program.

The garbage collector of Go language is an efficient and automatic memory management mechanism, which solves a series of problems caused by manual memory management, such as memory leaks and wild pointers. Through garbage collection, programmers can focus on writing business logic without paying too much attention to the details of memory management.

How to solve the problem of memory fragmentation

Memory fragmentation means that there are some small unused spaces in the memory, and these fragmented spaces are difficult to be effectively utilized, resulting in reduced memory utilization. In long-running programs, memory fragmentation can accumulate and cause out-of-memory problems.

In the Go language, the garbage collector automatically reclaims memory that is no longer used, but it cannot proactively solve the problem of memory fragmentation. However, some technical means can be used to reduce memory fragmentation and improve memory utilization. Here are some common methods:

  1. Memory Pool: A memory pool is a technology that pre-allocates a fixed-size memory space and divides it into multiple small blocks. Programs can allocate small chunks of memory from the memory pool and return them to the memory pool after use. By reusing memory blocks of the same size, memory fragmentation can be reduced.

  2. Object reuse: When using objects, try to reuse the created objects instead of frequently creating and destroying objects. Through the reuse of objects, the allocation and recycling of objects can be reduced, thereby reducing the generation of memory fragmentation.

  3. Memory Compaction: Memory compaction is an operation that moves surviving objects to one end and merges the released memory space into one piece. Through memory organization, the number of memory fragments can be reduced, and continuous available memory blocks can be made larger, thereby improving memory utilization. Some languages ​​and runtime environments provide functions for memory organization.

  4. Use large objects: For larger objects, you can directly allocate a memory space of sufficient size instead of splicing multiple small memory blocks. This can reduce the generation of memory fragmentation.

  5. Reasonably design the data structure: When designing the data structure, take into account the characteristics of memory allocation, avoid frequent allocation and release of memory, thereby reducing the generation of memory fragmentation.

It should be noted that the problem of memory fragmentation does not always require excessive attention, because the garbage collection mechanism of the Go language can automatically reclaim memory that is no longer used, and has an efficient garbage collection algorithm. In most cases, memory fragmentation can be effectively avoided or reduced through reasonable program design and use of appropriate data structures. Only in specific scenarios, if the memory fragmentation problem does exist and has a significant impact on performance, you need to consider using the above method to solve the memory fragmentation problem.

What is a wild pointer

A wild pointer (Dangling Pointer) refers to a pointer to a freed or invalid memory space. Wild pointers occur when a pointer in a program refers to freed memory or points to an invalid memory location.

The presence of wild pointers can cause various problems when the program is running, including crashes, data corruption, or undefined behavior. This is because the memory space pointed to by the wild pointer may have been overwritten by other data or reallocated to other objects, so operations on it will produce unpredictable results.

Wild pointers usually appear in the following situations:

  1. The pointer is not nulled after the memory is freed: After the memory is freed, the pointer is not set to nilor NULL, resulting in the pointer still pointing to the freed memory space.
func main() {
    
    
    var p *int
    i := 42
    p = &i
    fmt.Println(*p) // 输出:42

    // 释放内存后未置空指针
    freeMemory(p)
    fmt.Println(*p) // 可能输出一个无效的值,产生野指针
}

func freeMemory(p *int) {
    
    
    // 释放内存
    // ...

    // 没有将指针置空
    p = nil
}
  1. Dangling pointer: Points to a variable that has gone out of scope or lifetime.
func main() {
    
    
    p := createPointer()
    fmt.Println(*p) // 输出:42

    // 变量超出作用域,指针成为野指针
}

func createPointer() *int {
    
    
    i := 42
    return &i
}
  1. Pointer assignment error: The value of one pointer was assigned to another pointer, and the latter was out of valid range.
func main() {
    
    
    p := createPointer()
    q := p
    fmt.Println(*q) // 输出:42

    // p 和 q 都指向同一个变量,但 q 在超出作用域后成为野指针
}

func createPointer() *int {
    
    
    i := 42
    return &i
}

In order to avoid the problem of wild pointers, you should pay attention to the following points:

  • Set the pointer to nilor after freeing the memory NULLto avoid continued use of wild pointers.

  • After the pointer goes out of scope, make sure that the pointer is not used anymore.

  • Pay attention to the assignment and transfer of pointers to ensure the validity and life cycle of pointers.

Through good pointer usage habits and memory management practices, the problem of wild pointers can be avoided, and the robustness and stability of the program can be improved.

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Origin blog.csdn.net/a772304419/article/details/131137395