How to create UE5 plugin?

foreword

First of all, the author defaults that readers already know how to install UE5 Unreal Engine, and also some basic operations of the editor, so here are omitted: How to register an Epic Games account? How to install UE5 engine? How to install C++ related IDEs (VS, Rider, etc. )?
You can Baidu these two questions by yourself, and Du Niang will tell you in detail, so the author omits them and concentrates on the issues related to plug-in development.

1.0. Open the plugin window

As shown in the figure below, click the Edit button in the editor's general menu, a drop-down menu will pop up, and then click the Plugins button, and the plug-in window interface will pop up.
Open plugin window

The author's editor uses the interface of the English version. Readers are also advised to use the English version. This is because the fields with the same attributes as those in the editor are often used in subsequent code writing. The fields in the English version have the same name as the code field. Yes, it can be matched one by one. This unification can avoid many problems, such as bugs caused by inconsistent names and errors caused by misspelling field names. At the same time, familiarity with English field names is also conducive to reading the source code and editor properties later. Combined to understand. The longer-term benefit is a kind of edification, familiar with the English editor, so that the reader's thinking and the engine editor can be more tacitly integrated.

1.1. Open the new plug-in window

As shown in the figure below, click the button to create a new plug-in in the plug-in interface, and a window for creating a new plug-in will pop up, and fill in the plug-in information to be created in the window.

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Origin blog.csdn.net/qq_30137245/article/details/130767518