Hello everyone! Today I would like to share with you a good book for getting started with Python "Learning Python by Reading Comics" is really super suitable for getting started. Not only can you learn the knowledge of python, but you can also cultivate it. Lists and dictionaries; functions, files, and software objects; object-oriented programming and GUI development, graphics and sound programming, and more. This book has 12 chapters, and each chapter will use a complete game to demonstrate the difficulty of learning. The content is easy to understand, the examples are lively and lively, and the electronic version and a full set of video tutorials are shared with everyone! (Also I taught myself)! ! !
Chapter 1 Fill up the fuel tank! ready to go!
1.1 History of Python
1.2 Features of Python
1.3 Build a Python development environment
1.4 Do it yourself - write and run a Hello World program
1.5 Practice
Chapter 2 The Basics of Programming
2.1 Identifier
2.2 Keywords
2.3 Variables
2.4 Statements
2.5 Code Comments
2.6 Modules
2.7 Move your hands - realize code element access between two modules
2.8 Practice
Chapter 3 Numeric Data
3.1 Data types in Python
3.2 Integer types
3.3 Floating point types
3.4 Complex Number Types
3.5 Boolean type
3.6 Mutual conversion of digital types
3.7 Practice
Chapter 4 Operators
4.1 Arithmetic operators
4.2 Comparison Operators
4.3 Logical operators
4.4 Bitwise operators
4.5 Assignment Operators
4.6 Operator precedence
4.7 Practice
Chapter 5 Program Flow Control
5.1 Branch statement
5.2 Loop Statements
5.3 Jump statement
5.4 Move your hands - count the number of daffodils
5.5 Practice
There are many contents, so I won’t show them one by one
More information to share:
1. Python learning mind map
The Python learning mind map is to sort out the commonly used technical points of Python to form a summary of knowledge points in various fields. Its usefulness lies in that you can find corresponding learning resources according to the above knowledge points to ensure that you learn more comprehensively.
2. Learning software
If a worker wants to do a good job, he must first sharpen his tools. The commonly used development software for learning Python is here, which saves you a lot of time.
3. A full set of PDF e-books
The advantage of books lies in their authority and sound system. When you first start learning, you can just watch videos or listen to someone’s lectures, but after you finish learning, you think you have mastered it. At this time, it is recommended to read books and read Authoritative technical books are also the only way for every programmer.
4. A full set of introductory learning videos
When we watch videos and learn, we can’t just move our eyes and brain without using our hands. A more scientific learning method is to use them after understanding. At this time, the hands-on project is very suitable.
5. Practical cases
Optical theory is useless, you have to learn to follow along, and you have to do it yourself, so that you can apply what you have learned to practice. At this time, you can learn from some practical cases.