【Script project source code】Python makes a confession artifact that increases the success rate by 90%

foreword

Tomorrow is Hugging Valentine's Day. Couples will hug in public, announcing your love to the world, and making this cold winter extra warm. At the end of the year, they were still able to embrace each other enthusiastically, which also witnessed the two people's affection as before.

Today, Xiaoyu will bring you the magic tool of using Python to make a confession, remember to send it to your favorite object. Let's not talk nonsense and start directly~
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development tools

Python version: 3.6

Related modules:

random module

pygame module

cfg module

sys module

tkinter module

Environment build

Install Python and add it to the environment variable, and pip installs the required related modules.

The pictures and materials in the article are practical tutorials, and comments and messages are obtained.
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Code

import sys
import cfg
import random
import pygame
from tkinter import Tk, messagebox

class Button(pygame.sprite.Sprite):
	def __init__(self, x, y, width, height, text, fontpath, fontsize, fontcolor, bgcolors, edgecolor, edgesize=1, is_want_to_be_selected=True, screensize=None, **kwargs):
		pygame.sprite.Sprite.__init__(self)
		self.rect = pygame.Rect(x, y, width, height)
		self.text = text
		self.font = pygame.font.Font(fontpath, fontsize)
		self.fontcolor = fontcolor
		self.bgcolors = bgcolors
		self.edgecolor = edgecolor
		self.edgesize = edgesize
		self.is_want_tobe_selected = is_want_to_be_selected
		self.screensize = screensize
	#自动根据各种情况将按钮绑定到屏幕
	def draw(self, screen, mouse_pos):
		# 鼠标在按钮范围内
		if self.rect.collidepoint(mouse_pos):
			# --不想被选中
			if not self.is_want_tobe_selected:
				while self.rect.collidepoint(mouse_pos):
					self.rect.left, self.rect.top = random.randint(0, self.screensize[0]-self.rect.width), random.randint(0, self.screensize[1]-self.rect.height)
			pygame.draw.rect(screen, self.bgcolors[0], self.rect, 0)
			pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize)
		# 鼠标不在按钮范围内
		else:
			pygame.draw.rect(screen, self.bgcolors[1], self.rect, 0)
			pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize)
		text_render = self.font.render(self.text, True, self.fontcolor)
		fontsize = self.font.size(self.text)
		screen.blit(text_render, (self.rect.x+(self.rect.width-fontsize[0])/2, self.rect.y+(self.rect.height-fontsize[1])/2))


#在指定位置显示文字'
def showText(screen, text, position, fontpath, fontsize, fontcolor, is_bold=False):
	font = pygame.font.Font(fontpath, fontsize)
	font.set_bold(is_bold)
	text_render = font.render(text, True, fontcolor)
	screen.blit(text_render, position)

remaining code

'''主函数'''
def main():
	# 初始化
	pygame.init()
	screen = pygame.display.set_mode(cfg.SCREENSIZE, 0, 32)
	pygame.display.set_icon(pygame.image.load(cfg.ICON_IMAGE_PATH))
	pygame.display.set_caption('来自一位喜欢你的小哥哥')
	# 背景音乐
	pygame.mixer.music.load(cfg.BGM_PATH)
	pygame.mixer.music.play(-1, 30.0)
	# biu爱心那个背景图片
	bg_image = pygame.image.load(cfg.BG_IMAGE_PATH)
	bg_image = pygame.transform.smoothscale(bg_image, (150, 150))
	# 实例化两个按钮
	button_yes = Button(x=20, y=cfg.SCREENSIZE[1]-70, width=120, height=35, 
						text='好呀', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.SKYBLUE, 
						edgesize=2, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=True, screensize=cfg.SCREENSIZE)
	button_no = Button(x=cfg.SCREENSIZE[0]-140, y=cfg.SCREENSIZE[1]-70, width=120, height=35, 
					   text='算了吧', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.DARKGRAY, 
					   edgesize=1, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=False, screensize=cfg.SCREENSIZE)
	# 是否点击了好呀按钮
	is_agree = False
	# 主循环
	clock = pygame.time.Clock()
	while True:
		# --背景图片
		screen.fill(cfg.WHITE)
		screen.blit(bg_image, (cfg.SCREENSIZE[0]-bg_image.get_height(), 0))
		# --鼠标事件捕获
		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				# ----没有点击好呀按钮之前不许退出程序
				if is_agree:
					pygame.quit()
					sys.exit()
			elif event.type == pygame.MOUSEBUTTONDOWN and event.button:
				if button_yes.rect.collidepoint(pygame.mouse.get_pos()):
					button_yes.is_selected = True
					root = Tk()
					root.withdraw()
					messagebox.showinfo('', '❤❤❤么么哒❤❤❤')
					root.destroy()
					is_agree = True
		# --显示文字
		showText(screen=screen, text='小姐姐, 我观察你很久了', position=(40, 50), 
				 fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=False)
		showText(screen=screen, text='做我女朋友好不好?', position=(40, 100), 
				 fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=True)
		# --显示按钮
		button_yes.draw(screen, pygame.mouse.get_pos())
		button_no.draw(screen, pygame.mouse.get_pos())
		# --刷新
		pygame.display.update()
		clock.tick(60)

#run
if __name__ == '__main__':
	main()

Show results

Confession artifact success I have

At last

In order to thank the readers, I would like to share with you some of my recent favorite programming dry goods, to give back to every reader, and hope to help you.

There are practical tutorials suitable for beginners to get started~

Come and grow up with Xiaoyu!

① More than 100 PythonPDFs (mainstream and classic books should be available)

② Python standard library (the most complete Chinese version)

③ Source code of reptile projects (forty or fifty interesting and classic hand-practicing projects and source codes)

④ Videos on basics of Python, crawlers, web development, and big data analysis (suitable for beginners)

⑤ Python Learning Roadmap (Farewell to Influential Learning)

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Origin blog.csdn.net/Modeler_xiaoyu/article/details/128297089