I just came across the definition of NaN
in Double.class
. It says:
/**
* A constant holding a Not-a-Number (NaN) value of type
* {@code double}. It is equivalent to the value returned by
* {@code Double.longBitsToDouble(0x7ff8000000000000L)}.
*/
public static final double NaN = 0.0d / 0.0;
I know that according the Java specification these literals represent the same number: 0.0
, 0.0d
, and 0.0D
.
Also for other constants, they did not use the 'd' suffix:
public static final double POSITIVE_INFINITY = 1.0 / 0.0;
public static final double NEGATIVE_INFINITY = -1.0 / 0.0;
Why did they need to write the suffix d to the first part of 0.0 in NaN definition?
Was this on purpose or by chance?
According to the Oak language spec, the format of floating point literals were:
- 2.0d or 2.0D double
- 2.0f or 2.0F or 2.0 float
but this changed to the familiar Java way by Java version 1.0
A floating-point literal is of type float if it is suffixed with an ASCII letter F or f; otherwise its type is double and it can optionally be suffixed with an ASCII letter D or d.
The change was perhaps made to make it consistent with C-like languages, where the lack of suffix means a double.
So the d
appears to be an historical relic; although, in the linked version of the Oak spec (which is "preliminary"), there is a margin note saying that NaN isn't implemented yet. Perhaps it was implemented in a slightly later version, and has remained the same forever after.
(Props to Mark Rotteveel for the nudge to look up the Oak language spec).