How do I remove the recursion from the drawSquare method and get the exact same result?

Spilled Milk Factory :

I need to remove the recursion from the drawSquare method. There is a lot more I have to do after removing the recursion from that method however the rest I can figure out on my own. I just really need a working solution that does the exact same thing without recursion and I will figure out the rest.

Here is how I made the Square class:

import java.awt.Color;

public class Square {
    final int BLACK = Color.BLACK.getRGB();
    final int WHITE = Color.WHITE.getRGB();
    protected int center_x;
    protected int center_y;
    protected int side;
    protected int color;
    protected Square parentSquare;

    public Square(){
        this.center_x = 0;
        this.center_y = 0;
        this.side = 0;
        this.color = WHITE;
        this.parentSquare = null;
    }
    public Square(int center_x,int center_y,int side,int color){
        this.center_x = center_x;
        this.center_y = center_y;
        this.side = side;
        this.color = color;
        this.parentSquare = null;
    }
    public Square(int center_x,int center_y,int side,int color,Square parentSquare){
        this.center_x = center_x;
        this.center_y = center_y;
        this.side = side;
        this.color = color;
        this.parentSquare = parentSquare;
    }
    public void setX(int center_x){
        this.center_x = center_x;
    }
    public int getX(){
        return center_x;
    }
    public void setY(int center_y){
        this.center_x = center_y;
    }
    public int getY(){
        return center_y;
    }
    public void setSide(int side){
        this.side = side;
    }
    public int getSide(){
        return side;
    }
    public void setColor(int color){
        this.color = color;
    }
    public int getColor(){
        return color;
    }
    public void setParent(Square parentSquare){
        this.parentSquare = parentSquare;
    }
    public Square getParent(){
        return parentSquare;
    }
}

This is the original Tsquare.java that produces a fractal of squares branching from each squares 4 corners until the side = 0: (full TSquare.java class modified to use Square objects)

import java.awt.image.*;
import java.awt.Color;
import java.io.*;
import javax.imageio.*;
import java.util.*;
public class TSquare {
    static final int SIDE = 1000; // image is SIDE X SIDE
    static BufferedImage image = new BufferedImage(SIDE, SIDE, BufferedImage.TYPE_INT_RGB);
    static final int WHITE = Color.WHITE.getRGB();
    static final int BLACK = Color.BLACK.getRGB();
    static Scanner kbd = new Scanner(System.in);

    public static void main(String[] args) throws IOException{
        String fileOut = "helloSquares.png";
        System.out.print("Enter (x,y) coordinates with a space between: ");
        int x = kbd.nextInt();
        int y = kbd.nextInt();
        System.out.println(x+","+y);//TESTLINE TESTLINE TESTLINE TESTLINE
        // make image black
        for (int i = 0; i < SIDE; i++) {
            for (int j = 0; j < SIDE; j++) {
                image.setRGB(i, j, BLACK);
            }
        }
        Square square = new Square(SIDE/2,SIDE/2,SIDE/2,WHITE);
        drawSquare(square);



        // save image
        File outputfile = new File(fileOut);
        ImageIO.write(image, "jpg", outputfile);
    }

    private static void drawSquare(Square square){ // center of square is x,y length of side is s
        if (square.side <= 0){ // base case
            return;
        }else{
            // determine corners
            int left = square.center_x - (square.side/2);
            int top = square.center_y - (square.side/2);
            int right = square.center_x + (square.side/2);
            int bottom = square.center_y + (square.side/2);
            int newColor =square.color-100000;
            Square newSquareA = new Square(left,top,square.side/2,newColor);
            Square newSquareB = new Square(left,bottom,square.side/2,newColor);
            Square newSquareC = new Square(right,top,square.side/2,newColor);
            Square newSquareD = new Square(right,bottom,square.side/2,newColor);
            for (int i = left; i < right; i++){
                for (int j = top; j < bottom; j++){
                    image.setRGB(i, j, square.color);
                }
            }
            // recursively paint squares at the corners
            drawSquare(newSquareA);
            drawSquare(newSquareB);
            drawSquare(newSquareC);
            drawSquare(newSquareD);
        }

    }

}

I'm looking to reproduce the exact actions of this code just minus the recursion and everything I try doesn't seem to work. I cant even get a single white square to display on top of the original black canvas.

candied_orange :

If we want readability without compromising speed I suggest first making some additions to Square:

public int half() {
    return side/2;
}
public int left() {
    return center_x - half();
}
public int top() {
    return center_y - half();
}
public int right() {
    return center_x + half();
}
public int bottom() {
    return center_y + half();
}

public void draw(BufferedImage image) {

    int left = left();
    int top = top();
    int right = right();
    int bottom = bottom();

    for (int i = left; i < right; i++){
        for (int j = top; j < bottom; j++){
            image.setRGB(i, j, color);
        }
    }
} //End Square

Also moving I/O out to enable unit testing.

package com.stackoverflow.candied_orange;
import java.awt.image.*;
import java.awt.Color;
import java.io.*;
import javax.imageio.*;
import java.util.*;
public class FractalSquareIterative {

    public static void main(String[] args) throws IOException{

        final int SIDE = 1000; // image is SIDE X SIDE        
        BufferedImage image = new BufferedImage(SIDE,SIDE,BufferedImage.TYPE_INT_RGB);

        drawImage(SIDE, image);
        saveImage(image);
    }

    //Removed IO to enable unit testing
    protected static void drawImage(final int SIDE, BufferedImage image) {
        final int BLACK = Color.BLACK.getRGB();
        final int WHITE = Color.WHITE.getRGB();
        final int HALF = SIDE / 2;

        //Draw background on whole image
        new Square(HALF, HALF, SIDE, BLACK).draw(image);

        //Draw foreground starting with centered half sized square
        Square square = new Square(HALF, HALF, HALF, WHITE);
        drawFractal(square, image);
    }

Now that Square is dealing with all the square things the fractal code is a little easier on the eyes.

    private static void drawFractal(Square square, BufferedImage image){

        Queue<Square> squares = new LinkedList<>();
        squares.add(square);

        while (squares.size() > 0) {

            //Consume
            square = squares.remove();

            //Produce
            int half = square.half();
            if (half > 2) {

                int left = square.left();
                int top = square.top();
                int right = square.right();
                int bottom = square.bottom();
                int newColor = square.color - 100000;                

                squares.add(new Square(left, top, half, newColor));
                squares.add(new Square(left, bottom, half, newColor));
                squares.add(new Square(right, top, half, newColor));
                squares.add(new Square(right, bottom, half, newColor));
            }
            square.draw(image);
        }
    }


    protected static void saveImage(BufferedImage image) throws IOException {
        String fileOut = "helloSquares.png";        
        File outputfile = new File(fileOut);
        ImageIO.write(image, "jpg", outputfile);
    }
} //End FractalSquareIterative

Reliably faster than the recursive version but not significantly so at this size.

If you want a peek at my unit tests you'll find them here.

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