In League of Legends, why do you have to fight and walk?

When a hero normally attacks, there will be a back-sway movement, which can be simply understood as a retraction movement.
If you finish the shot, walk away immediately. This action will be replaced by the walking action.


A quick walk will not increase the attack speed, but it has the following advantages:


1. When fighting pawns or wild monsters, if you attack a pawn, the pawn will immediately counterattack you, and nearby pawns will also chase you.

However, due to the collision and blocking of other soldiers walking, the soldiers behind will not chase you immediately. If you do not go, they will quickly attack you.

If you go, they will have to chase you up to attack, (it is more obvious when fighting Three Wolves), besides, the creeps will not chase you after chasing for a certain distance.

So hitting, walking, will save a little blood. This is actually exploiting some loopholes in computer AI.


2. Your goal is to hit pawns or make up pawns. When you make a move and your goal is reached, you can immediately move the hero's position.

This will make it difficult for the opponent to target you and predict your path.

And you mostly run back after hitting a hit, which is a bit helpful for anti-gank or "sudden need to retreat".



3. When chasing, hitting and walking forward will shorten the distance between the enemy and ourselves a little bit. Within half the screen, you will hit the opponent one or two more times. This is very necessary, especially for long-range heroes.


* The opponent in Q. Usually, the range of the long-range Q skills of most heroes is equivalent. You can Q the opponent, and the opponent can also Q you.
  Changing Q is not a good operation. What you hope is that your Q will match him, and his Q will not match you. This is Gao Wan's micromanipulation ability.
  Hit, walk, look for opportunities to Q him by constantly changing positions.

  If your control ability is average, then hide in the grass, see the opportunity, Q the opponent, wipe the oil, and then retract.

   On the contrary, if the opponent's long-range hero enters the bushes, he must be careful.
  
* Fight pawns on the move. If you don't want to risk changing Q with the opponent, then clear out the opponent's minions as quickly as possible.
  Hit, walk, don’t take too many steps

* During the hit, move to the position you want to move to.

   This is a bit abstract, you can think of it like this: I want to press the line, hit the pawn, and take a step forward. . . .

  Or hit the wild monsters and lean towards the road, so that when the wild monsters are cleared, they will directly flash people instead of standing still. .   

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Origin blog.csdn.net/RoadToTheExpert/article/details/7531080