If you want to be a modeler in a game company with zero basics, do you have any suggestions?

It’s not a problem to find a job in game modeling. The problem is that you have this ability and your ability. Of course, it doesn’t matter now. You can learn it. No one is born with it. Don’t focus on your ability to do it now. Don't put it on the point that you don't have confidence, and don't put it on the perspective of whether the game modeling work is good or not. Strengthen your study first, improve your abilities, and then practice to improve. Only in this way, when you are facing a job, you can bravely accept the job, and when you encounter problems, you can bravely face the difficulties, and then At work, your grades are getting better and better, your boss will appreciate you more and more, your reputation is getting bigger and bigger, do you think it will be difficult to find a job? You don't need to find it, many headhunting companies will come to dig you.

Choosing the game model industry, you basically don't have to worry about not finding a job, because the talent gap for game modelers is very large. For example, most of the staff ratio of a game production company is like this: For example, in a three-dimensional production team of 100 people, 60 people may be making model textures, and 10 people may be in K animation. As long as you ensure that the skills are in hand, you must be a sought-after talent.

Game modeling career classification and development:

You can choose different development directions when entering the game model industry, such as:

(1) Hand-painted 3D art designer: make all 3D objects of pure hand-painted style games such as characters, props, buildings, mountains;

(2) Next-generation 3D art designer: make all 3D objects of realistic next-generation style games, such as characters, props, and buildings.

(3) Level designer: According to the requirements of the game style, use model resources to build a 3D game world

(4) Modeler: Produce all models in 3D printing, film and television animation. Such as: roles, props, buildings, mountains.

 

What do game modelers do?

1. Modeling.

Game modelers, modeling work is definitely required. The modeling process is an important part of game design. The main tools used are 3dMax, maya, zbrush, etc.

Modeling can be divided into two parts: role modeling and scene modeling. Role modeling is to create 3D models of characters and NPCs; scene modeling is to build 3D models of the entire scene in the game, such as Towers, trees, houses, etc.

2. Stickers.

Game modelers, textures are also a must. A 3D model without textures can only be regarded as a semi-finished product. It is also necessary to add colors, light and shadows and other details to the model through textures. The main tools used for textures are PS, 3dMax, etc. If you want to learn game modeling, you need free software tools and information packages, you can add q group 630838699 [ Poke me to enter the learning community immediately]

The texture of the game model needs to expand the UV, expand the three-dimensional model into a two-dimensional plane, draw the texture on this plane, add details, etc. To put it simply, you think of a 3D model as an ordinary carton without any packaging. If you want to make it look better, you need to draw a picture on the surface of the carton, or paste a map. The best way is Unfold the carton completely before starting. Unfolding UV is the process of unfolding the carton. The unfolded carton is equivalent to the UV of the box. This is the main job of a game modeler. If you want to be a game modeler, then these two aspects must be mastered.

 

A complete set of game modelers’ software and equipment, only equipped with combat effectiveness.

Detailed introduction of commonly used software:

(1) Maya and 3D MAX: mostly used for modeling

Maya is the world's top 3D animation software. It has perfect functions, flexible work, easy to learn and use, high production efficiency, and strong rendering realism. 3D Max is a PC-based 3D animation rendering and production software. Its powerful functions and flexibility are the best choice for creativity. There are many ideal commands for producers to use.

(2) ZBrush is mostly used for sculpting.

ZBrush is a professional digital sculpting and painting software, which is mostly used in the design of next-generation art. It has completely changed the entire 3D industry with powerful functions and intuitive workflow. Its page is simple, and its appearance can be said to provide contemporary cg designers with the most advanced 3D tools in the world.

(3) Unfold3D is used for UV exhibition

UV development is model UV development, which is a very important part of the entire production process. UNFOLD3D is an independent software for model unfolding UV, with clear and beautiful interface, quick and convenient operation.

(4) Topogun is used for topology

Topogun is an independent retopology and texture baking application. Its reconstruction polygon function can help you recreate the topological lines of the 3D model, and the texture baking function can also bake the information on the high model into various textures and apply them to the recreated polygons to make the details of the three-dimensional map look more Realistic, improve the information resolution of the model, so that the polygon does not change its properties under continuous deformation.

(5) Photoshop is used to draw stickers

I don't need to introduce too much about this, but anyone who studies design knows it.

Photoshop mainly deals with digital images composed of pixels. Using its numerous editing and drawing tools, you can effectively edit pictures.

(6) Substance Painter is used to make materials

An extremely powerful and efficient texture drawing tool, providing one-stop texture drawing process and solutions. One of the most professional next-generation game texture drawing software, providing all the tools needed to build 3D materials, including particle brushes, which can simulate the falling of natural particles and the trajectory of particles to form textures. Of course, it also includes Material Painting material drawing, you can draw all the materials at once, and at the same time you can add delicate details in a few seconds.

 

What preparations should be made for an excellent next-generation game modeling production

First, we must understand the model in all directions. Take the role model as an example. To make a certain role, one must understand its appearance, personality, and life background. An excellent role model should have a certain vitality, and it should reflect its characteristics and regional culture. This kind of idea and concept should run through the original painting design, 3D model making and action design.

These three aspects together shape this characteristic of the character. When modeling, it is necessary to always feel the existence of its life, its character and emotional actions, etc., so that it is possible to make a high-quality model work with vitality.

The dazzling magic skills in the game, the swords and shadows of fighting, the smoke from the explosion, the flying fragments, the flames attached to the fragments, those rain and snow weather, waterfalls, these are all designed by the game special effects designer. Game special effects design does not have high requirements on the basis of art, but it requires rich imagination and meticulous logical thinking. For example, to design an explosion special effect, you must consider the shape of the smoke of the explosion, the shape of the flying fragments, and the shape of the flame. What kind of effects the explosions of various weapons will produce, these need to be carefully considered, how to express the whole explosion scene real and full of artistic sense.

Whether the game can attract players, game special effects account for a large proportion, so game special effects design is a very important step in game development, and game special effects designers are also indispensable and one of the talents in short supply for game companies. With the fierce development of the game market, the shortage is becoming more and more urgent. The industry has a large gap. Therefore, in order to retain talents and absorb more talents, game companies will inevitably offer high salaries. Generally, the entry salary of game special effects newcomers is 5 to 6 thousand. Two years later, the salary of an excellent special effects producer easily exceeds 10,000.

If you want to eat, you have to be skilled!

Whether you are still a little confused about future planning, or want to master a cool new skill, as long as you want to learn 3D modeling, it is not too late!

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Origin blog.csdn.net/shooopw/article/details/108594049