How long does it take to model a zero-based game?

Let me be accurate to the numbers. First, let’s start with a zero foundation. Take Chengdu as an example. Find a place for training and find a reliable one. The training will last from six to nine months, and you will be able to fully understand the process and various operations. Basically master, but not enough to make good works. Then there is an internship. Yes, those who cannot find a job like this can only do internships. Internships for six months in a place with more than a few hundred people and a small scale. There is no salary, only meals, but they can systematically get the guidance and guidance of real industry personnel. After training, and then half of the internship, part of what you do can be used commercially, even though it takes a long time to do it, and then you have been practicing for almost a year.

I was talking about hand-painting, not the next generation. The next generation needs to learn more about sculpting. I found that the learning cycle for highlights and the like may be longer. But if it is fast, you can barely learn it in one year. Let me talk about the hand-drawn model first, the character and the scene are common. If you want to learn game modeling, you need free software tools and information packages, you can add q group 630838699 [ Poke me to enter the learning community immediately]

After a year of training, I got a job. I can get a salary of 2500-3000 in every company in Chengdu. If you think on the bright side, you are at least in the industry at this time, regardless of the role model, the scene model, everything you do Models are all adopted in business. In addition, when the progress is the fastest, this is the novice stage. Any project will bring progress. If you have reliable old employees to take you, the progress can be accelerated. In six months, you are considered a junior art.

That's right, now that the game industry has undergone a reshuffle, and the barriers to entry have suddenly increased. It is completely different from the market a few years ago. It is not easy for novices to enter. Originally, game art is to practice, improve, and strive to improve. But if you make progress, you will be able to rise up, and you will get a reward with every effort. It is better than a state-owned enterprise whose interpersonal relationship is killing people.

Although different companies have different definitions of the ranks of artists, broadly speaking, the entire industry is vaguely divided into three levels. Elementary, intermediate, advanced, and advanced are very few. They have been working for a long time. It's hard to describe that level. It's called senior, master beauty, chief, director or something. It's too far away from us, so let's talk about the first three.

The elementary level is the time when I make the fastest progress. In the first year of my elementary art career, I had more than three times the technical progress. Of course, it was mainly due to the outsourcing of NetEase at the time. The project quality was high and it was easier to train people. After many junior artists have more than one and a half years of work experience, the remuneration in Chengdu is around 3500-4000. Most of them graduated in about two years at the junior level. A talented year, I spend 20 months to get to the intermediate level. .

Intermediate art is the most important group of employees of large companies and the most desired employees of startups. The difference between the upper and lower levels is different. In the intermediate level, the time is short, and the person responsible for the complex single model or role, or at the same time in the scene task. Several textures share the model processing, and I have been at the intermediate level for more than two years, and the total industry experience is more than four years. I have already done many tasks. Basically, I can bring the project, which means that I should bring my younger brother. I personally describe it as the "intermediate upper-level". Take Perfect as an example. The middle-level upper-level will manage three or four junior artists plus a newly promoted employee to coordinate projects. Of course, there are also very important projects. The entire team is intermediate. A special team of artists. Similarly, the salary at this level is also very different. Some companies’ newly promoted mid-level art is 4,500, and a good company’s mid-level art may be 7,000 or more.

High-level art is a group with a high threshold for promotion. Talented people may be promoted to high-level after three years of experience. There are also ordinary talents. They have eight years of experience and have been with projects for four years, but they still haven't been promoted to high-level. To define the benchmark of true ability, the HR manager of the company where I resigned had six years of original game experience. It is said that the person who has been working for six years should be someone who any peer wants to dig, but this person may not be promoted. High-level art, and then gave up the art industry and entered the personnel industry. It was because of this person that I resigned. Every time I talked with me on daily affairs, I was arrogantly compared. I always used six years of original painting experience as superiority to pressure me and call me Very unhappy, you have given up people in the art industry, and you don’t even have the qualifications to teach newbies, so you teach me? Meeting with you every day makes me annoying at work, so when other companies added money to dig me, I left immediately. After not handing over for a month, I tried to give up my monthly salary and left immediately. It also shows how difficult it is to increase your strength to a high level! So some people, after working for a certain period of time, temporarily withdraw from the professional world and spend a few months to a year for secondary training at their own expense, but they are taught by the legendary god-level existence that is well-known in the industry. What level is used Art gods that are difficult to locate. I don't call this kind of people an artist, I am an art god. Art gods are not employees of any company. They will only bring the studio team to cooperate with the company. How much money they can make is an eternal mystery to me. Whenever they are in the mood to hold a training, the moment they sign up will be crowded. website. After learning a process in the hands of art gods, it is really possible to make a huge improvement in myself. When I return to the art circle, my salary will also increase drastically.

High-level art is highly recognizable. In most companies, whoever has two screens on his desk is a high-level art or the best person in intermediate art. There are also huge differences in remuneration. Some companies’ high-level art is 8,000, and some may be more than 15,000. The main reason is that different companies have different definitions. The in-depth career development of high-level art is also completely different. I don’t know all about it. It will take two years, by then I will know.

It’s hard to tell where is the best artist position in Chengdu, but Chengdu Tencent is definitely something that many people want to go to. If I remember correctly, the pesticide artist team is Chengdu Tencent, and the salary is quite high, of course, the threshold is also high. , Said that it takes five years of experience, and has participated in three listed projects, I want to go, work hard.

Of course, some people come to Chengdu from other places because of the low entry barriers and they can accept and train novices. Use this as a springboard to eventually go to the first-tier cities along the coast. There is no doubt that under the same level, Shanghai, Guangzhou and other places will receive the same treatment. The development prospects are much better than Chengdu.

Of course, for 3A-level international giant companies, I can't give advice, I don't know at all.

The above text is the quotes of hand-painted characters and scenes. Different companies have different differences. What I am talking about is limited to the environment I know. If there are peer recognition conflicts with me, it is normal. The next generation may not be the same, but there are One thing is certain, people who have been working in the field of hand-painting for a long time will almost teach themselves to the next generation. At least I have done the same. During the day, I have completed the work, and at night I will grind the next generation of employees to teach me basic operations, not that I want to Turning to the past is purely because we all want to improve ourselves and have a common desire for good knowledge.

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Origin blog.csdn.net/shooopw/article/details/108616314