Do you know what a 3D game model mapper is? What positions can you do?

What is a 3D game model mapper?

Before answering this question, let’s take a look at a few pictures of 3D games, namely: "World of Warcraft", "Call of Duty", "Monster Hunter", "Aion" and "Journey to the West". I believe everyone can realize one thing : In a 3D game, whether it is an online game or a stand-alone game or other, as long as you enter the game, you can see a large number of 3D game screens. It is these screens that build the entire game world and let us be in 3D. Manipulate freely in the virtual world . The creators of these beautiful game graphics are 3D game artists. 3D game artists include : game original painters, game model stickers, game animators, and game special effects artists. Among them, game model mappers are also subdivided in particularly large companies into : scene modelers specializing in scenes, prop modelers specializing in props, role modelers specializing in roles, and so on.

The position of the 3D game model mapper in the development of a game

A self-developed complete game company includes: planning, original painting, model mapping, animation, special effects, procedures, testing, and post-production. A game is basically developed in accordance with this process and sequence. Each department of game production will not exist independently. Mutual cooperation is an important condition for an excellent game production team. The 3D game model texture engineer is a position between the game original artist and the game animator. The main task of the 3D game model mapper is to make three-dimensional production according to the settings of the original artist, and turn the characters, props, scenes and other two-dimensional images set in the original painting into three-dimensional models. At the same time, they also need to understand animation related knowledge for accuracy. Wiring makes the model produced can be used by game animators. Therefore, the 3D game model mapper needs to maintain close communication with the game original artist and game animator . For example, it is necessary to hold the original artist with the left hand and the animator with the right hand. The three people can move forward in a coordinated manner. A good effect. If they do their own things, they will continue to rework, start all over again, and cannot move forward.

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Qualities that 3D game model mappers need

As a game 3D artist, passion is the most important thing. Any industry, any position, and any job are part of life. You cannot be enthusiastic, let alone engage in anything you don't like. Secondly, you need to have independent thinking and a certain degree of creativity, be willing to accept other people's opinions or suggestions , don't easily deny others or yourself, let alone be frivolous, only in this way can you adapt to the development of the industry by constantly updating and improving yourself.

What software/hardware do 3D game model mappers use

(Software required to make online games)

1. 3ds max is a 3D design software developed by Autodesk. It has a long history and powerful functions. It is the preferred 3D modeling software in online game model making. It is mainly responsible for modeling and splitting model UV.

2. Photoshop is a plane image processing software developed by Adobe. It is mainly responsible for the drawing of textures in online game model making. Its drawing tools are powerful and can draw fine texture effects.

3. UVLayout is a professional UV splitting software with master-level splitting efficiency, mainly used for splitting complex models such as online game creatures and characters.

4. Body Paint3D is a software that can directly draw textures on the surface of a 3D model. It can quickly draw large texture light-dark relationships. It is very efficient to draw textures with Photoshop.

The software needed to make next-generation stand-alone or online games

1. 3ds max is a 3D design software developed by Autodesk. It has a long history and powerful functions. It is the preferred 3D modeling software in next-generation model making. It is mainly responsible for the construction of the basic model and the UV splitting of the model.

2. Photoshop is a plane image processing software developed by Adobe. It is mainly responsible for drawing textures in next-generation model making. Its drawing tools are powerful and can draw fine next-generation texture effects.

3. Body Paint3D is a software that can directly draw textures on the surface of a 3D model. It can quickly draw large texture light-dark relationships, and can also perform image projection. It is very efficient to draw textures with Photoshop.

4. ZBrush software is a professional digital sculpting software, which can produce realistic model effects. It is mainly used to make high models in next-generation game model making.

5. TopoGun software is a professional model topology software. It is easy to operate and accurate in topology. It is a professional software for next-generation game model topology low-modulus.

6. UVLayout is a professional UV splitting software with master-level splitting efficiency, mainly used for splitting complex models such as next-generation creatures and characters.

7. xNormal is a software that specializes in baking normal, AO, and specular maps. The baking speed is very fast, and it is a rare texture baking software.

8. UDK is the Unreal Engine, which can import the next-generation models and textures that have been made, observe the effects of the models and textures in the game, and check the problems of the models.

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