#include <stdio.h>
#include <stdlib.h>
#define STACK_INIT_SIZE 100
#define STACKINCREMENT 10
typedef int Status;
typedef int ElemType;
typedef struct {
ElemType *base;
ElemType *top;
int stacksize;
}SqStack;
//初始化一个顺序栈
Status Init_Stack(SqStack &s) {
s.base = (ElemType*)malloc(STACK_INIT_SIZE * sizeof(ElemType));
if(!s.base) return 0;
s.top = s.base;
s.stacksize = STACK_INIT_SIZE;
return 1;
}
//插入操作
Status Insert_Stack(SqStack &s, ElemType e) {
if((s.top - s.base) >= s.stacksize) {
ElemType *p = (ElemType*)realloc(s.base, (STACK_INIT_SIZE + STACKINCREMENT) * sizeof(ElemType));
if(!p) return 0;
s.base = p;
s.top = s.base + s.stacksize;
s.stacksize = s.stacksize + STACKINCREMENT;
}
*s.top = e;
s.top++;
return 1;
}
//删除操作
Status Delete_Stack(SqStack &s, ElemType &e) {
if(s.base == s.top) return 0;
s.top--;
e = *s.top;
return 1;
}
//查找第i个栈元素并用e返回
Status GetElem_Stack(SqStack s, int i, ElemType &e) {
if(i < 1 || i > (s.top - s.base)) return 0;
e = s.base[i - 1];
return 1;
}
//遍历栈元素
Status Traverse_Stack(SqStack &s) {
for(int i = 0; i < (s.top - s.base); i++) {
printf("%d ", s.base[i]);
}
return 1;
}
int main(void) {
SqStack s;
Init_Stack(s);
Insert_Stack(s, 1);
Insert_Stack(s, 2);
Insert_Stack(s, 3);
Insert_Stack(s, 4);
Traverse_Stack(s);
ElemType e;
GetElem_Stack(s, 3, e);
printf("%d\n", e);
Delete_Stack(s, e);
Traverse_Stack(s);
}
顺序栈c语言实现
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转载自blog.csdn.net/Komatsu_1137/article/details/104081974
周排行