Godot文件的普通存取和加密存取

extends Node


func _ready():
	var weapon = {"gun":"ak47","bullet":123}
	var player_data = {"name":"godot","hp":50,"weapon":weapon}
	save("res://game_data/player_data.res",player_data)
	print("普通文件:" + str(read("res://game_data/player_data.res")))
	save_encrypted("res://game_data/encrypted_player_data.res",player_data, OS.get_unique_id())
	print("加密文件:" + str(read_encrypted("res://game_data/encrypted_player_data.res", OS.get_unique_id())))
	
	

static func save(path,data):
	var file = File.new()
	file.open(path,File.WRITE)
	file.store_string(var2str(data))
	file.close()

static func read(path):
	var file = File.new()
	file.open(path,File.READ)
	var data = str2var(file.get_as_text())
	file.close()
	return data
	
static func save_encrypted(path,data,key):
	var file = File.new()
	file.open_encrypted_with_pass(path,File.WRITE,key)
	file.store_string(var2str(data))
	file.close()
	
static func read_encrypted(path,key):
	var file = File.new()
	file.open_encrypted_with_pass(path,File.READ,key)
	var data = str2var(file.get_as_text())
	file.close()
	return data

输出结果

普通文件:{hp:50, name:godot, weapon:{bullet:123, gun:ak47}}
加密文件:{hp:50, name:godot, weapon:{bullet:123, gun:ak47}}

普通文件的内容

{
"hp": 50,
"name": "godot",
"weapon": {
"bullet": 123,
"gun": "ak47"
}
}

加密文件的内容

GDEC   冗铟f剄I 橍标m.媩      Sb癯?C事?+E?
D鑽儴
鮲柼
2J1?v?㈧迩漠?X[薞€Hz
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转载自blog.csdn.net/hello_tute/article/details/103575079