extends Node
func _ready():
var weapon = {"gun":"ak47","bullet":123}
var player_data = {"name":"godot","hp":50,"weapon":weapon}
save("res://game_data/player_data.res",player_data)
print("普通文件:" + str(read("res://game_data/player_data.res")))
save_encrypted("res://game_data/encrypted_player_data.res",player_data, OS.get_unique_id())
print("加密文件:" + str(read_encrypted("res://game_data/encrypted_player_data.res", OS.get_unique_id())))
static func save(path,data):
var file = File.new()
file.open(path,File.WRITE)
file.store_string(var2str(data))
file.close()
static func read(path):
var file = File.new()
file.open(path,File.READ)
var data = str2var(file.get_as_text())
file.close()
return data
static func save_encrypted(path,data,key):
var file = File.new()
file.open_encrypted_with_pass(path,File.WRITE,key)
file.store_string(var2str(data))
file.close()
static func read_encrypted(path,key):
var file = File.new()
file.open_encrypted_with_pass(path,File.READ,key)
var data = str2var(file.get_as_text())
file.close()
return data
输出结果
普通文件:{hp:50, name:godot, weapon:{bullet:123, gun:ak47}}
加密文件:{hp:50, name:godot, weapon:{bullet:123, gun:ak47}}
普通文件的内容
{
"hp": 50,
"name": "godot",
"weapon": {
"bullet": 123,
"gun": "ak47"
}
}
加密文件的内容
GDEC 冗铟f剄I 橍标m.媩 Sb癯?幡C事?+E?
D鑽儴
鮲柼
2J1?v?㈧迩漠?X[薞€Hz