Delphi线程内部

目录

Delphi线程内部

unit System.Classes;

unit System; 

unit System.Threading;  //Delphi的内部用户态线程库

如何池化线程并进行管理:

3.1、任务及其接口ITask--->TTask

 3.2、未来:也是池化的任务接口

3.3、并行库,也是池化的: 

当Application空闲Idle时你要在UI线程勤做的事情:


Delphi线程内部

unit System.Classes;


function ThreadProc(const Thread: TThread): Integer;
var
  FreeThread: Boolean;
{$IFDEF MACOS}
  pool: Pointer;
{$ENDIF MACOS}
begin
{$IFDEF AUTOREFCOUNT}
  Thread.__ObjAddRef; // this ensures the instance remains for as long as the thread is running
{$ENDIF}
  TThread.FCurrentThread := Thread;
{$IF Defined(POSIX)}
  if Thread.FSuspended then
    pthread_mutex_lock(Thread.FCreateSuspendedMutex);
{$ENDIF POSIX}
{$IFDEF MACOS}
  // Register the auto release pool
  pool := objc_msgSend(objc_msgSend(objc_getClass('NSAutoreleasePool'),
                                    sel_getUid('alloc')), sel_getUid('init'));
{$ENDIF MACOS}
  try
    Thread.FStarted := True;
    if not Thread.Terminated then
    try
      Thread.Execute;
    except
      Thread.FFatalException := AcquireExceptionObject;
    end;
  finally
    Result := Thread.FReturnValue;
    FreeThread := Thread.FFreeOnTerminate;
    Thread.DoTerminate;
    Thread.FFinished := True;
    SignalSyncEvent;
    if FreeThread then
    begin
      Thread.DisposeOf;
{$IFDEF AUTOREFCOUNT}
      Thread.__ObjRelease; // This will clear the thread reference that was added by setting FreeOnTerminate.
{$ENDIF}
    end;
{$IFDEF AUTOREFCOUNT}
    Thread.__ObjRelease; // This will clear the thread reference we added above. This may initiate disposal.
{$ENDIF}
{$IFDEF USE_LIBICU}
    // Destroy Collator Cache
    if IsICUAvailable then
      ClearCollatorCache;
{$ENDIF}
{$IF Defined(MSWINDOWS)}
    EndThread(Result);
{$ELSEIF Defined(POSIX)}
{$IFDEF MACOS}
    // Last thing to do in thread is to drain the pool
    objc_msgSend(pool, sel_getUid('drain'));
{$ENDIF MACOS}
{$IFDEF ANDROID}
    // Detach the NativeActivity virtual machine to ensure the proper relase of JNI context attached to the current thread
    PJavaVM(System.JavaMachine)^.DetachCurrentThread(PJavaVM(System.JavaMachine));
{$ENDIF ANDROID}
    // Directly call pthread_exit since EndThread will detach the thread causing
    // the pthread_join in TThread.WaitFor to fail.  Also, make sure the EndThreadProc
    // is called just like EndThread would do. EndThreadProc should not return
    // and call pthread_exit itself.
    if Assigned(EndThreadProc) then
      EndThreadProc(Result);
    pthread_exit(Result);
{$ENDIF POSIX}
  end;
end;

unit System; 



{ Thread support }
type
  TThreadFunc = function(Parameter: Pointer): Integer;

{$IFDEF POSIX}

{$IFDEF LINUX}
type
  TSize_T = Cardinal;

  TSchedParam = record
    sched_priority: Integer;
  end;
  {$DEFINE _PTHREAD_ATTR_T_DEFINED}
  pthread_attr_t = record
    __detachstate,
    __schedpolicy: Integer;
    __schedparam: TSchedParam;
    __inheritsched,
    __scope: Integer;
    __guardsize: TSize_T;
    __stackaddr_set: Integer;
    __stackaddr: Pointer;
    __stacksize: TSize_T;
  end;
  {$EXTERNALSYM pthread_attr_t}
{$ENDIF LINUX}
{$IFDEF MACOS}
const
   PTHREAD_ATTR_SIZE = 36;
   SCHED_PARAM_SIZE = 4;
type
  TSchedParam = record
    sched_priority: Integer;
    opaque: array [0..SCHED_PARAM_SIZE-1] of Byte;
  end;
  {$DEFINE _PTHREAD_ATTR_T_DEFINED}
   pthread_attr_t = record
      __sig: LongInt;
      opaque: array [0..PTHREAD_ATTR_SIZE-1] of Byte;
   end;
  {$EXTERNALSYM pthread_attr_t}  // Defined in signal.h
{$ENDIF MACOS}

{$IFDEF ANDROID}
type
  TSize_T = Cardinal;
  {$DEFINE _PTHREAD_ATTR_T_DEFINED}
  pthread_attr_t = record
    flags: UInt32;
    stack_base: Pointer;
    stack_size: TSize_T;
    guard_size: TSize_T;
    sched_policy: Int32;
    sched_priority: Int32;
  end;
  {$EXTERNALSYM pthread_attr_t}
{$ENDIF ANDROID}

type
  TThreadAttr = pthread_attr_t;
  PThreadAttr = ^TThreadAttr;

  TBeginThreadProc = function (Attribute: PThreadAttr;
    ThreadFunc: TThreadFunc; Parameter: Pointer;
    var ThreadId: TThreadID): Integer;
  TEndThreadProc = procedure(ExitCode: Integer);

var
  BeginThreadProc: TBeginThreadProc = nil;
  EndThreadProc: TEndThreadProc = nil;
{$ENDIF POSIX}

{$IFDEF MSWINDOWS}

type
  TSystemThreadFuncProc = function(ThreadFunc: TThreadFunc; Parameter: Pointer): Pointer;
  TSystemThreadEndProc = procedure(ExitCode: Integer);
  {$NODEFINE TSystemThreadFuncProc}
  {$NODEFINE TSystemThreadEndProc}

  (*$HPPEMIT 'namespace System' *)
  (*$HPPEMIT '{' *)
  (*$HPPEMIT '  typedef void * (__fastcall * TSystemThreadFuncProc)(void *, void * );' *)
  (*$HPPEMIT '  typedef void (__fastcall * TSystemThreadEndProc)(int);' *)
  (*$HPPEMIT '}' *)

var
  // SystemThreadFuncProc and SystemThreadEndProc are set during the startup
  // code by the C++ RTL when running in a C++Builder VCL application.
  SystemThreadFuncProc: TSystemThreadFuncProc = nil;
  SystemThreadEndProc: TSystemThreadEndProc = nil;

function BeginThread(SecurityAttributes: Pointer; StackSize: LongWord;
  ThreadFunc: TThreadFunc; Parameter: Pointer; CreationFlags: LongWord;
  var ThreadId: TThreadID): THandle;
{$ENDIF}
{$IFDEF POSIX}
function BeginThread(Attribute: PThreadAttr; ThreadFunc: TThreadFunc;
                     Parameter: Pointer; var ThreadId: TThreadID): Integer;

{$ENDIF}
procedure EndThread(ExitCode: Integer);

{ Standard procedures and functions }

const
{ File mode magic numbers }

  fmClosed = $D7B0;
  fmInput  = $D7B1;
  fmOutput = $D7B2;
  fmInOut  = $D7B3;

{ Text file flags         }
  tfCRLF   = $1;    // Dos compatibility flag, for CR+LF line breaks and EOF checks

type
{ Typed-file and untyped-file record }

  TFileRec = packed record (* must match the size the compiler generates: 592 bytes (616 bytes for x64) *)
    Handle: NativeInt;
    Mode: Word;
    Flags: Word;
    case Byte of
      0: (RecSize: Cardinal);   //  files of record
      1: (BufSize: Cardinal;    //  text files
          BufPos: Cardinal;
          BufEnd: Cardinal;
          BufPtr: _PAnsiChr;
          OpenFunc: Pointer;
          InOutFunc: Pointer;
          FlushFunc: Pointer;
          CloseFunc: Pointer;
          UserData: array[1..32] of Byte;
          Name: array[0..259] of WideChar;
      );
  end;

{ Text file record structure used for Text files }
  PTextBuf = ^TTextBuf;
  TTextBuf = array[0..127] of _AnsiChr;
  TTextRec = packed record (* must match the size the compiler generates: 730 bytes (754 bytes for x64) *)
    Handle: NativeInt;       (* must overlay with TFileRec *)
    Mode: Word;
    Flags: Word;
    BufSize: Cardinal;
    BufPos: Cardinal;
    BufEnd: Cardinal;
    BufPtr: _PAnsiChr;
    OpenFunc: Pointer;
    InOutFunc: Pointer;
    FlushFunc: Pointer;
    CloseFunc: Pointer;
    UserData: array[1..32] of Byte;
    Name: array[0..259] of WideChar;
    Buffer: TTextBuf;
    CodePage: Word;
    MBCSLength: ShortInt;
    MBCSBufPos: Byte;
    case Integer of
      0: (MBCSBuffer: array[0..5] of _AnsiChr);
      1: (UTF16Buffer: array[0..2] of WideChar);
  end;

  TTextIOFunc = function (var F: TTextRec): Integer;
  TFileIOFunc = function (var F: TFileRec): Integer;

procedure SetLineBreakStyle(var T: Text; Style: TTextLineBreakStyle);
function GetTextCodePage(const T: Text): Word;
procedure SetTextCodePage(var T: Text; CodePage: Word);
procedure __IOTest;
procedure SetInOutRes(NewValue: Integer);
procedure ChDir(const S: string); overload;
procedure ChDir(P: PChar); overload;
function Flush(var t: Text): Integer;
procedure _UGetDir(D: Byte; var S: UnicodeString);
procedure _LGetDir(D: Byte; var S: _AnsiStr);
procedure _WGetDir(D: Byte; var S: _WideStr);
procedure _SGetDir(D: Byte; var S: _ShortStr);
function IOResult: Integer;
procedure MkDir(const S: string); overload;
procedure MkDir(P: PChar); overload;
procedure Move(const Source; var Dest; Count: NativeInt);
procedure MoveChars(const Source; var Dest; Length: Integer); inline;
function ParamCount: Integer;
function ParamStr(Index: Integer): string;
procedure RmDir(const S: string); overload;
procedure RmDir(P: PChar); overload;
function UpCase(Ch: _AnsiChr): _AnsiChr; overload; inline;
function UpCase(Ch: WideChar): WideChar; overload; inline;

unit System.Threading;  //Delphi的内部用户态线程库



{ TThreadPool.TBaseWorkerThread }

constructor TThreadPool.TBaseWorkerThread.Create(AThreadPool: TThreadPool);
begin
  inherited Create(False);
//  Priority := tpHigher;
  FRunningEvent := TLightweightEvent.Create(False);
  FThreadPool := AThreadPool;
  ThreadPool.FThreads.Add(Self);
end;

destructor TThreadPool.TBaseWorkerThread.Destroy;
begin
  if FRunningEvent <> nil then
    FRunningEvent.WaitFor(INFINITE); // This waits for the Execute to actually be called.
  if ThreadPool <> nil then
    ThreadPool.FThreads.Remove(Self);
  FRunningEvent.Free;
  inherited Destroy;
end;

procedure TThreadPool.TBaseWorkerThread.SafeTerminate;
begin
  if ThreadPool <> nil then
    ThreadPool.FThreads.Remove(Self);
  FreeOnTerminate := True;
  Terminate;
end;

procedure TThreadPool.TBaseWorkerThread.Execute;
begin
  NameThreadForDebugging(Format('Worker Thread - %s #%d ThreadPool - %p', [ClassName, TInterlocked.Increment(WorkerThreadID), Pointer(ThreadPool)]));
  FRunningEvent.SetEvent;
end;

如何池化线程并进行管理:

3.1、任务及其接口ITask--->TTask



  TTask = class(TAbstractTask, TThreadPool.IThreadPoolWorkItem, ITask, TAbstractTask.IInternalTask)
//............
  public
    class function CurrentTask: ITask; static; inline;
    constructor Create; overload; // do not call this constructor!!
    destructor Destroy; override;
    class function Create(Sender: TObject; Event: TNotifyEvent): ITask; overload; static; inline;
    class function Create(const Proc: TProc): ITask; overload; static; inline;
    class function Create(Sender: TObject; Event: TNotifyEvent; const APool: TThreadPool): ITask; overload; static; inline;
    class function Create(const Proc: TProc; APool: TThreadPool): ITask; overload; static; inline;
    class function Future<T>(Sender: TObject; Event: TFunctionEvent<T>): IFuture<T>; overload; static; inline;
    class function Future<T>(Sender: TObject; Event: TFunctionEvent<T>; APool: TThreadPool): IFuture<T>; overload; static; inline;
    class function Future<T>(const Func: TFunc<T>): IFuture<T>; overload; static; inline;
    class function Future<T>(const Func: TFunc<T>; APool: TThreadPool): IFuture<T>; overload; static; inline;
    class function Run(Sender: TObject; Event: TNotifyEvent): ITask; overload; static; inline;
    class function Run(Sender: TObject; Event: TNotifyEvent; APool: TThreadPool): ITask; overload; static; inline;
    class function Run(const Func: TProc): ITask; overload; static; inline;
    class function Run(const Func: TProc; APool: TThreadPool): ITask; overload; static; inline;
    class function WaitForAll(const Tasks: array of ITask): Boolean; overload; static;
    class function WaitForAll(const Tasks: array of ITask; Timeout: Cardinal): Boolean; overload; static;
    class function WaitForAll(const Tasks: array of ITask; const Timeout: TTimeSpan): Boolean; overload; static;
    class function WaitForAny(const Tasks: array of ITask): Integer; overload; static;
    class function WaitForAny(const Tasks: array of ITask; Timeout: Cardinal): Integer; overload; static;
    class function WaitForAny(const Tasks: array of ITask; const Timeout: TTimeSpan): Integer; overload; static;
  end;


  ITask = interface(TThreadPool.IThreadPoolWorkItem)
    ///  <summary>Waits for the task to complete execution within a specific milliseconds.</summary>
    function Wait(Timeout: Cardinal = INFINITE): Boolean; overload;
    ///  <summary>Waits for the task to complete execution within a specific time interval.</summary>
    function Wait(const Timeout: TTimeSpan): Boolean; overload;
    ///  <summary>Cancel the task.</summary>
    procedure Cancel;
    ///  <summary>Checks the task's cancel staus. If the task is canceld, raise EOperationCancelled exception.</summary>
    procedure CheckCanceled;
    ///  <summary>Starts the task, adding it to the currect queue.</summary>
    function Start: ITask;
    ///  <summary>Return the task's status code.</summary>
    function GetStatus: TTaskStatus;
    ///  <summary>Returns the unique integer Id</summary>
    function GetId: Integer;

    ///  <summary>Task ID. Each Task has unique ID.</summary>
    property Id: Integer read GetId;
    ///  <summary>Task's status code</summary>
    property Status: TTaskStatus read GetStatus;
  end;

 3.2、未来:也是池化的任务接口



//...未来:也是池化的任务接口
  IFuture<T> = interface(ITask)
    [HPPGEN('HIDESBASE virtual System::DelphiInterface<IFuture__1<T> > __fastcall StartFuture() = 0')]
    function Start: IFuture<T>;
    function GetValue: T;

    property Value: T read GetValue;
  end;

  ///  <summary>
  ///  Use this record to grab a "snapshot" of a threadpool's internal state. This is useful in peering into the
  ///  inner workings of a threadpool for diagnostic purposes. Because the accessed threadpool continues to run,
  ///  This snapshot may not be strictly accurate. Do not depend on this structure for anything other than simply
  ///  hinting at the internal state.
  /// 使用此记录可以获取线程池内部状态的“快照”。这在窥视线程池的内部工作以进行诊断时非常有用。由  
  /// 于被访问的线程池继续运行,因此此快照可能不完全准确。除了简单地暗示内部状态之外,不要依赖于这个结构
  ///  </summary>
  TThreadPoolStats = record
  private
    //...
  public
    ///  <summary>Total number of worker threads within the thread pool</summary>
    property WorkerThreadCount: Integer read FWorkerThreadCount;
    ///  <summary>Corresponds to the MinWorkerThreads property</summary>
    property MinLimitWorkerThreadCount: Integer read FMinLimitWorkerThreadCount;
    ///  <summary>Corresponds to the MaxWorkerThreads property</summary>
    property MaxLimitWorkerThreadCount: Integer read FMaxLimitWorkerThreadCount;
    ///  <summary>Number of threads waiting for work to do</summary>
    property IdleWorkerThreadCount: Integer read FIdleWorkerThreadCount;
    ///  <summary>Number of global queued work requests</summary>
    property QueuedRequestCount: Integer read FQueuedRequestCount;
    ///  <summary>Number of worker threads in the process of being retired</summary>
    property RetiredWorkerThreadCount: Integer read FRetiredWorkerThreadCount;
    ///  <summary>Running average of CPU usage</summary>
    property AverageCPUUsage: Integer read FAverageCPUUsage;
    ///  <summary>Current snapshot of CPU usage</summary>
    property CurrentCPUUsage: Integer read FCurrentCPUUsage;
    ///  <summary>Shared value among worker threads to manage orderly thread suspension</summary>
    property ThreadSuspended: Integer read FThreadSuspended;
    ///  <summary>Shared value among worker threads to manage orderly thread suspension</summary>
    property LastSuspendTick: Cardinal read FLastSuspendTick;
    ///  <summary>Used by the monitor thread to keep from creating threads too quickly</summary>
    property LastThreadCreationTick: Cardinal read FLastThreadCreationTick;
    ///  <summary>Used by the monitor thread to only create new threads when there is work to do</summary>
    property LastQueuedRequestCount: Integer read FLastQueuedRequestCount;

    ///  <summary>
    ///  When called from within a threadpool thread, returns the stats for the owning threadpool. Outside of a
    ///  threadpool thread, this will return the stats for the default threadpool
    ///  </summary>
    class property Current: TThreadPoolStats read GetCurrentThreadPoolStats;
    ///  <summary>Returns the stats for the default threadpool</summary>
    class property Default: TThreadPoolStats read GetDefaultThreadPoolStats;
  end;
  [HPPGen(HPPGENAttribute.mkNoDefine)]
  TFuture<T> = class sealed(TTask, IFuture<T>)
  private
    //......
  protected
    function Start: IFuture<T>;
    function GetValue: T;

    constructor Create(Sender: TObject; Event: TFunctionEvent<T>; const Func: TFunc<T>; APool: TThreadPool); overload;
  end;

3.3、并行库,也是池化的: 

  TParallel = class sealed
  public type
    TLoopState = class
    private type
      //.........
    private
      //.........
    strict protected
      //.........
    public
      procedure Break;
      procedure Stop;
      function ShouldExit: Boolean;

      property Faulted: Boolean read GetFaulted;
      property Stopped: Boolean read GetStopped;
      property LowestBreakIteration: Variant read GetLowestBreakIteration;
    end;
    TLoopResult = record
    private
      //.........
    public
      property Completed: Boolean read FCompleted;
      property LowestBreakIteration: Variant read FLowestBreakIteration;
    end;
    TIteratorEvent = procedure (Sender: TObject; AIndex: Integer) of object;
    TIteratorStateEvent = procedure (Sender: TObject; AIndex: Integer; const LoopState: TLoopState) of object;
    TIteratorEvent64 = procedure (Sender: TObject; AIndex: Int64) of object;
    TIteratorStateEvent64 = procedure (Sender: TObject; AIndex: Int64; const LoopState: TLoopState) of object;
  private type
      //.........
  public
                                                               
    class function &For(Sender: TObject; ALowInclusive, AHighInclusive: Integer; AIteratorEvent: TIteratorEvent): TLoopResult; overload; static; inline;
    class function &For(Sender: TObject; ALowInclusive, AHighInclusive: Integer; AIteratorEvent: TIteratorEvent; APool: TThreadPool): TLoopResult; overload; static; inline;
    class function &For(Sender: TObject; ALowInclusive, AHighInclusive: Integer; AIteratorEvent: TIteratorStateEvent): TLoopResult; overload; static; inline;
    class function &For(Sender: TObject; ALowInclusive, AHighInclusive: Integer; AIteratorEvent: TIteratorStateEvent; APool: TThreadPool): TLoopResult; overload; static; inline;
    class function &For(Sender: TObject; AStride, ALowInclusive, AHighInclusive: Integer; AIteratorEvent: TIteratorEvent): TLoopResult; overload; static; inline;
    class function &For(Sender: TObject; AStride, ALowInclusive, AHighInclusive: Integer; AIteratorEvent: TIteratorEvent; APool: TThreadPool): TLoopResult; overload; static; inline;
    class function &For(Sender: TObject; AStride, ALowInclusive, AHighInclusive: Integer; AIteratorEvent: TIteratorStateEvent): TLoopResult; overload; static; inline;
    class function &For(Sender: TObject; AStride, ALowInclusive, AHighInclusive: Integer; AIteratorEvent: TIteratorStateEvent; APool: TThreadPool): TLoopResult; overload; static; inline;
    class function &For(ALowInclusive, AHighInclusive: Integer; const AIteratorEvent: TProc<Integer>): TLoopResult; overload; static; inline;
    class function &For(ALowInclusive, AHighInclusive: Integer; const AIteratorEvent: TProc<Integer>; APool: TThreadPool): TLoopResult; overload; static; inline;
    class function &For(ALowInclusive, AHighInclusive: Integer; const AIteratorEvent: TProc<Integer, TLoopState>): TLoopResult; overload; static; inline;
    class function &For(ALowInclusive, AHighInclusive: Integer; const AIteratorEvent: TProc<Integer, TLoopState>; APool: TThreadPool): TLoopResult; overload; static; inline;
    class function &For(AStride, ALowInclusive, AHighInclusive: Integer; const AIteratorEvent: TProc<Integer>): TLoopResult; overload; static; inline;
    class function &For(AStride, ALowInclusive, AHighInclusive: Integer; const AIteratorEvent: TProc<Integer>; APool: TThreadPool): TLoopResult; overload; static; inline;
    class function &For(AStride, ALowInclusive, AHighInclusive: Integer; const AIteratorEvent: TProc<Integer, TLoopState>): TLoopResult; overload; static; inline;
    class function &For(AStride, ALowInclusive, AHighInclusive: Integer; const AIteratorEvent: TProc<Integer, TLoopState>; APool: TThreadPool): TLoopResult; overload; static; inline;
    class function &For(Sender: TObject; ALowInclusive, AHighInclusive: Int64; AIteratorEvent: TIteratorEvent64): TLoopResult; overload; static; inline;
    class function &For(Sender: TObject; ALowInclusive, AHighInclusive: Int64; AIteratorEvent: TIteratorEvent64; APool: TThreadPool): TLoopResult; overload; static; inline;
    class function &For(Sender: TObject; ALowInclusive, AHighInclusive: Int64; AIteratorEvent: TIteratorStateEvent64): TLoopResult; overload; static; inline;
    class function &For(Sender: TObject; ALowInclusive, AHighInclusive: Int64; AIteratorEvent: TIteratorStateEvent64; APool: TThreadPool): TLoopResult; overload; static; inline;
    class function &For(Sender: TObject; AStride, ALowInclusive, AHighInclusive: Int64; AIteratorEvent: TIteratorEvent64): TLoopResult; overload; static; inline;
    class function &For(Sender: TObject; AStride, ALowInclusive, AHighInclusive: Int64; AIteratorEvent: TIteratorEvent64; APool: TThreadPool): TLoopResult; overload; static; inline;
    class function &For(Sender: TObject; AStride, ALowInclusive, AHighInclusive: Int64; AIteratorEvent: TIteratorStateEvent64): TLoopResult; overload; static; inline;
    class function &For(Sender: TObject; AStride, ALowInclusive, AHighInclusive: Int64; AIteratorEvent: TIteratorStateEvent64; APool: TThreadPool): TLoopResult; overload; static; inline;
    class function &For(ALowInclusive, AHighInclusive: Int64; const AIteratorEvent: TProc<Int64>): TLoopResult; overload; static; inline;
    class function &For(ALowInclusive, AHighInclusive: Int64; const AIteratorEvent: TProc<Int64>; APool: TThreadPool): TLoopResult; overload; static; inline;
    class function &For(ALowInclusive, AHighInclusive: Int64; const AIteratorEvent: TProc<Int64, TLoopState>): TLoopResult; overload; static; inline;
    class function &For(ALowInclusive, AHighInclusive: Int64; const AIteratorEvent: TProc<Int64, TLoopState>; APool: TThreadPool): TLoopResult; overload; static; inline;
    class function &For(AStride, ALowInclusive, AHighInclusive: Int64; const AIteratorEvent: TProc<Int64>): TLoopResult; overload; static; inline;
    class function &For(AStride, ALowInclusive, AHighInclusive: Int64; const AIteratorEvent: TProc<Int64>; APool: TThreadPool): TLoopResult; overload; static; inline;
    class function &For(AStride, ALowInclusive, AHighInclusive: Int64; const AIteratorEvent: TProc<Int64, TLoopState>): TLoopResult; overload; static; inline;
    class function &For(AStride, ALowInclusive, AHighInclusive: Int64; const AIteratorEvent: TProc<Int64, TLoopState>; APool: TThreadPool): TLoopResult; overload; static; inline;
    class function Join(Sender: TObject; AEvents: array of TNotifyEvent): ITask; overload; static;
    class function Join(Sender: TObject; AEvents: array of TNotifyEvent; APool: TThreadPool): ITask; overload; static;
    class function Join(Sender: TObject; AEvent1, AEvent2: TNotifyEvent): ITask; overload; static; inline;
    class function Join(Sender: TObject; AEvent1, AEvent2: TNotifyEvent; APool: TThreadPool): ITask; overload; static;
    class function Join(const AProcs: array of TProc): ITask; overload; static;
    class function Join(const AProcs: array of TProc; APool: TThreadPool): ITask; overload; static;
    class function Join(const AProc1, AProc2: TProc): ITask; overload; static; inline;
    class function Join(const AProc1, AProc2: TProc; APool: TThreadPool): ITask; overload; static;
  end;

当Application空闲Idle时你要在UI线程勤做的事情:

function CheckSynchronize(Timeout: Integer = 0): Boolean;  //unit System.Classes;

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