小游戏——三子棋



//编写一个三子棋代码,首先创建头文件,然后在源文件里引入头文件;
//实现三子棋游戏,先创建一个菜单选择玩游戏或者退出游戏,进入游戏之后,玩家和电脑对战,当有三个的棋子连续放时,可能玩家赢,可能电脑赢,可能平局,可能谁都没有赢;
//规定'x'->player win , 'o'->comouter win , 'e'->draw ,' '->no one win;

头文件:

 
 

//game.h
#ifndef _GAME_H_
#define _GAME_H_

#include<stdio.h>
#include<stdlib.h> //随机生成数头文件
#include<windows.h>
#include<time.h>
#pragma warning(disable:4996)

#define ROW 3//行
#define COL 3//列
void game();
#endif

源文件:

//main.c
#include"game.h"
void menu()
{
	printf("*****************\n");
	printf("*****1.play******\n");
	printf("*****2.exit******\n");
	printf("*****************\n");
}
int main()
{
	int select = 0;
	do
	{
		menu();
		printf("please select:\n");
		scanf("%d", &select);
		switch (select)
		{
		case 1:
			game();
			break;
		case 2:
			exit(0);
		default:
			printf("error,please Enter Again NO<1/2>\n");
			break;
		}
	} while (1);//跳出循环;
	system("pause");
	return 0;
}

//game.c
#include"game.h"


//显示面板
  static void displayBoard(char board[][COL], int row)
{
	int i = 0;
	for (; i < row; i++)
	{
		printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
		if (i < row - 1)
		{
			printf("---|---|---|\n");
		}
	}
}





//玩家
  static void playerMove(char board[][COL], int row)
{
	int x, y;
	do
	{
		printf("please input<x, y>:");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= 3 && y >= 1 && y <= 3)//放在3*3面板上;
		{
			if (board[x - 1][y - 1] ==' ')
			{
				board[x - 1][y - 1] = 'x';//当位置没有被占用时,才能放;
				break;
			}
			else{
				printf("place is covered,try again\n");
			}
		}
		else
		{
			printf("Enter error,please try again\n");
		}
	} while (1);
}





//电脑随机生成
  static void computerMove(char board[][COL], int row)
{
	srand((unsigned long)time(NULL));
	do{
		int x = rand()%row;
		int y = rand() % COL;
		if (board[x ][y ] == ' ')
		{
			board[x ][y ] = 'o';//当位置没有被占用时,才能放
			break;
		}
	} while (1);
}



//判断棋盘满的情况
 static int isFull(char board[][COL], int row)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < COL; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;//不满
			}
		}
	}
	return 1;//已满
}

//判断谁赢
 static char isWin(char board[][COL], int row)
{
	int i = 0;//判断行相同
	for (; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1]== board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	for (i = 0; i < COL; i++)//判断列相同
	{
		if (board[0][i] == board[1][i] && board[1][i]== board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
		//对角线
		if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
		{
			return board[0][0];
		}
		if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
		{
			return board[0][2];
		}
		//执行在这只能判断player or computer赢
		if (isFull(board, row))
		{
			return 'e';//平局
		}
		return ' ';

}




//实现游戏
void game()
{
	char board[ROW][COL];
	memset(board, ' ', ROW*COL);//面板初始化;
	char ret;
	do
	{
		displayBoard(board, ROW);//显示棋盘
		playerMove(board, ROW);//玩家先走
		system("CLS");
		ret = isWin(board, ROW);//判断输赢
		if (ret != ' ')
		{
			break;//判断是否存在两者都没有赢的情况,如果不是,则已确定输赢情况,退出循环;
		}
		computerMove(board, ROW);
		ret = isWin(board, ROW);
	} while (ret == ' ');
	if (ret == 'x')
	{
		printf("congratulations ,you won\n"); //玩家赢
	}
	else if (ret == 'o')//电脑赢
	{
		printf("regretly,you lost\n");
	}

	else if (ret == 'e')
	{
		printf("draw\n");//平局
	}
	else{
		printf("debug\n");
	}

}

下面这是没有加“system(CLS)”的运行结果:



为了使打印屏幕更清晰明了,可以加“system(CLS)”,结果如下:




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转载自blog.csdn.net/snowyuuu/article/details/80017723