建造者(Builder)模式
1)建造者模式(Builder Pattern)又叫生成器模式,是一种对象构建模型。它可以将复杂对象的建造过程抽象出来(抽象类别),使这个抽象过程的不同实现方法可以构造出不同表现(属性)的对象
2)建造者模式是一步一步创建一个复杂的对象,它允许用户只通过指定复杂对象的类型和内容就可以构建他们,用户不需要知道内怒具体构造细节
建造者模式的四个角色
1)Product(产品角色):一个具体的产品对象
2)Builder(抽象建造者):创建一个Product对象的各个部件指定的接口/抽象类。
3)ConcreteBuilder(具体建造者):实现接口,构建和装配各个部件
4)Director(指挥者):构建一个使用Builder接口的对象。它主要是用于创建一个复杂的对象。它主要由两个作用,一是:隔离了客户与对象的生产过程,二是:负责控制产品对象的生产过程
传统方式(耦合性高)
AbstractHouse.java
package com.lucky.builder;
public abstract class AbstractHouse {
//打地基
public abstract void buildBaisic();
//砌墙
public abstract void buildwalls();
//封顶
public abstract void roofed();
public void build(){
buildBaisic();
buildwalls();
roofed();
}
}
CommonHouse.java
package com.lucky.builder;
public class CommonHouse extends AbstractHouse {
@Override
public void buildBaisic() {
System.out.println("普通房子打地基");
}
@Override
public void buildwalls() {
System.out.println("普通房子砌墙");
}
@Override
public void roofed() {
System.out.println("普通房子封顶");
}
@Override
public void build() {
super.build();
}
}
Client.java
package com.lucky.builder;
public class Client {
public static void main(String[] args) {
CommonHouse ch = new CommonHouse();
ch.build();
}
}
建造者模式
House.java
package com.lucky.builder2;
//产品->Product
public class House {
private String baise;
private String wall;
private String roofed;
public String getBaise() {
return baise;
}
public void setBaise(String baise) {
this.baise = baise;
}
public String getWall() {
return wall;
}
public void setWall(String wall) {
this.wall = wall;
}
public String getRoofed() {
return roofed;
}
public void setRoofed(String roofed) {
this.roofed = roofed;
}
}
HouseBuilder.java
package com.lucky.builder2;
//抽象的建造者
public abstract class HouseBuilder {
protected House house = new House();
//将建造的流程写好,抽象的方法
public abstract void buildBasic();
public abstract void buildWalls();
public abstract void roofed();
//建造好房子,将产品(房子)返回
public House buildHouse() {
return house;
}
}
CommonHouse.java
package com.lucky.builder2;
public class CommonHouse extends HouseBuilder {
@Override
public void buildBasic() {
System.out.println("普通房子打地基");
}
@Override
public void buildWalls() {
System.out.println("普通房子砌墙");
}
@Override
public void roofed() {
System.out.println("普通房子封顶");
}
}
HeighBuilding.java
package com.lucky.builder2;
import com.lucky.builder2.HouseBuilder;
public class HeighBuilding extends HouseBuilder {
@Override
public void buildBasic() {
System.out.println("高楼的打地基100米");
}
@Override
public void buildWalls() {
System.out.println("高楼的墙砌20cm");
}
@Override
public void roofed() {
System.out.println("高楼的透明屋顶");
}
}
HouseDirector.java
package com.lucky.builder2;
import com.lucky.builder2.House;
import com.lucky.builder2.HouseBuilder;
//指挥者,这里去指定制作流程,返回产品
public class HouseDirector {
HouseBuilder houseBuilder = null;
//构造器传入houseBuilder
public HouseDirector(HouseBuilder houseBuilder) {
this.houseBuilder = houseBuilder;
}
//通过setter传入houseBuilder
public void setHouseBuilder(HouseBuilder houseBuilder) {
this.houseBuilder = houseBuilder;
}
//如何处理建造房子的流程,交给指挥者
public House constractHouse(){
houseBuilder.buildBasic();
houseBuilder.buildWalls();
houseBuilder.roofed();
return houseBuilder.buildHouse();
}
}
Client.java
package com.lucky.builder2;
public class Client {
public static void main(String[] args) {
//盖普通房子
CommonHouse commonHouse = new CommonHouse();
//准备创建房子的指挥者
HouseDirector houseDirector = new HouseDirector(commonHouse);
// 完成盖房子,返回产品(房子)
House house = houseDirector.constractHouse();
HeighBuilding heighBuilding = new HeighBuilding();
houseDirector.setHouseBuilder(heighBuilding);
houseDirector.constractHouse();
}
}